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How to mute output in apple aurio Touch (audio sessioin example) application?

I have wrote detector of breath based on apple's aurio Touch example application. But i can not figure how to set audio unit or audio session not to play sounds from audio input. Now when blowing in the mic, i can hear the breath from iphone speaker. How to prevent this?

Here is apple's audio session init code:

            XThrowIfError(AudioSessionInitialize(NULL, NULL, rioInterruptionListener, self), "couldn't initialize audio session");
        XThrowIfError(AudioSessionSetActive(true), "couldn't set audio session active\n");


        UInt32 audioCategory = kAudioSessionCategory_RecordAudio;
        XThrowIfError(AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory), "couldn't set audio category");
        XThrowIfError(AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, self), "couldn't set property listener");

        Float32 preferredBufferSize = .005;
        XThrowIfError(AudioSessionSetProperty(kAudioSessionProperty_PreferredHardwareIOBufferDuration, sizeof(preferredBufferSize), &preferredBufferSize), "couldn't set i/o buffer duration");

        UInt32 size = sizeof(hwSampleRate);
        XThrowIfError(AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareSampleRate, &size, &hwSampleRate), "couldn't get hw sample rate");

        XThrowIfError(SetupRemoteIO(rioUnit, inputProc, thruFormat), "couldn't setup remote i/o unit");

        dcFilter = new DCRejectionFilter[thruFormat.NumberChannels()];

        UInt32 maxFPS;
        size = sizeof(maxFPS);
        XThrowIfError(AudioUnitGetProperty(rioUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Global, 0, &maxFPS, &size), "couldn't get the remote I/O unit's max frames per slice");

        fftBufferManager = new FFTBufferManager(maxFPS);
        l_fftData = new int32_t[maxFPS/2];



        XThrowIfError(AudioOutputUnitStart(rioUnit), "couldn't start remote i/o unit");

        size = sizeof(thruFormat);
        XThrowIfError(AudioUnitGetProperty(rioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &thruFor开发者_Go百科mat, &size), "couldn't get the remote I/O unit's output client format");


Many Thanks to Tim Bolstad His answer: AURIOTouch uses a single callback to pass audio from input to output. So the simplest thing would be to zero out the ioData structure after you've done your breath detection.

Something like:

for (UInt32 i=0; i < inData->mNumberBuffers; i++)
memset(inData->mBuffers[i].mData, 0, inData->mBuffers[i].mDataByteSize);

Or you could look at the CAPlayThrough example, which has separate callbacks for input and output.

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