How to highlight ImageView when focused or clicked?
A good example of this is either on the Twitter launch screen (the screen with the large icons that is seen when the application is first launch) or even just look at the application tray when you focus an application icon.
Basically I need to highlight an ImageView where the highlight contours to the image within the ImageView and looks like it's a border to that image. I would also like to customize the highlight to have it be a certain color and for it to fade out.
Thanks,
groo开发者_如何学Pythonmsy
You need to assign the src
attribute of the ImageView
a state list drawable. In other words, that state list would have a different image for selected, pressed, not selected, etc. - that's how the Twitter App does it.
So if you had an ImageView:
<ImageView style="@style/TitleBarLogo"
android:contentDescription="@string/description_logo"
android:src="@drawable/title_logo" />
The src drawable (title_logo.xml) would look like this:
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/title_logo_pressed"/>
<item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/title_logo_pressed"/>
<item android:state_focused="true" android:drawable="@drawable/title_logo_selected"/>
<item android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/title_logo_default"/>
</selector>
The Google IO Schedule app has a good example of this.
If you don't have another drawable for the pressed state you can use setColorFilter
to achieve a simple tint effect.
It behaves just like pressed state selector so when the image is pressed it changes the background to light grey color.
final ImageView image = (ImageView) findViewById(R.id.my_image);
image.setOnTouchListener(new View.OnTouchListener() {
private Rect rect;
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
image.setColorFilter(Color.argb(50, 0, 0, 0));
rect = new Rect(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
}
if(event.getAction() == MotionEvent.ACTION_UP){
image.setColorFilter(Color.argb(0, 0, 0, 0));
}
if(event.getAction() == MotionEvent.ACTION_MOVE){
if(!rect.contains(v.getLeft() + (int) event.getX(), v.getTop() + (int) event.getY())){
image.setColorFilter(Color.argb(0, 0, 0, 0));
}
}
return false;
}
});
It handles moving finger outside the view boundaries, thus if it occurs, it restores a default background.
It's important to return false
from onTouch
method when you want to support onClickListner
too.
Use selectableItemBackground as a background:
android:background="?android:attr/selectableItemBackground"
This is an extension of mklimek. I couldn't make it work properly from his snippet. I edited a bit
ImageView testImage = (ImageView)findViewById(R.id.imageView);
testImage.setOnTouchListener(listener);
View.OnTouchListener listener = new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView image = (ImageView) v;
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
image.getDrawable().setColorFilter(0x77000000,PorterDuff.Mode.SRC_ATOP);
image.invalidate();
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL: {
//clear the overlay
image.getDrawable().clearColorFilter();
image.invalidate();
break;
}
}
return true;
}
};
For displaying dynamic images you can use a LayerDrawable for the image source.
LayerDrawable d = new LayerDrawable(new Drawable[]{new BitmapDrawable(myBmp), getResources().getDrawable(R.drawable.my_selector_list)});
imageView.setImageDrawable(d);
Only to complete Josh Clemm answer. You can also maintain the same image defined by src, but change or highlight only the background. This would more or less like this:
logo_box.xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true" android:drawable="@drawable/background_normal"/>
<item android:state_pressed="false" android:drawable="@drawable/background_pressed"/>
</selector>
And then defining the background of your button as logo_box:
<ImageView
android:contentDescription="@string/description_logo"
android:src="@drawable/logo"
android:background="@drawable/logo_box" />
Where background_normal and background_pressed can be as complex as you want, or as simple as a @color :)
My solution, custom attribute for ImageView :
https://github.com/henrychuangtw/Android-ImageView-hover
Step 1 : declare-styleable
<declare-styleable name="MyImageViewAttr">
<attr name="hover_res" format="reference" />
</declare-styleable>
Step 2 : custom ImageView
public class MyImageView extends ImageView {
int resID, resID_hover;
public MyImageView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
public MyImageView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.MyImageViewAttr);
resID_hover = array.getResourceId(R.styleable.MyImageViewAttr_hover_res, -1);
if(resID_hover != -1){
int[] attrsArray = new int[] {
android.R.attr.src
};
TypedArray ta = context.obtainStyledAttributes(attrs, attrsArray);
resID = ta.getResourceId(0 , View.NO_ID);
ta.recycle();
setOnTouchListener(listener_onTouch);
}
array.recycle();
}
public MyImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.MyImageViewAttr);
resID_hover = array.getResourceId(R.styleable.MyImageViewAttr_hover_res, -1);
if(resID_hover != -1){
int[] attrsArray = new int[] {
android.R.attr.src
};
TypedArray ta = context.obtainStyledAttributes(attrs, attrsArray);
resID = ta.getResourceId(0 , View.NO_ID);
ta.recycle();
setOnTouchListener(listener_onTouch);
}
array.recycle();
}
OnTouchListener listener_onTouch = new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setImageResource(resID_hover);
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
setImageResource(resID);
break;
default:
break;
}
return false;
}
};
}
Step 3 : declare myattr : xmlns:myattr="http://schemas.android.com/apk/res-auto" in layout xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:myattr="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
Step 4 : set myattr:hover_res for MyImageView
<dev.henrychuang.component.MyImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:clickable="true"
myattr:hover_res="@drawable/icon_home_h"
android:src="@drawable/icon_home"/>
I put together small library that should help with that: https://github.com/noveogroup/Highlightify
Basically it creates selector in runtime, and it should be really easy to use. Though, focused state not supported yet...
I noticed that a drawable xml is not enough:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/ic_filter_up" android:state_pressed="true"/>
<item android:drawable="@drawable/ic_filter_up_shadow"/>
</selector>
An ImageView doesn't press. You should also assign an OnClickListener
for an ImageView. Then it will press as a button.
I am using android:state_selected="true"
for the state of imageView.
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/ic_enable" android:state_selected="true" />
<item android:drawable="@drawable/ic_disable" android:state_selected="false" />
<!--for default-->
<item android:drawable="@drawable/ic_enable" />
</selector>
use img_view.setSelected(true)
OR img_view.setSelected(false)
for change state of image in java/kotlin code.
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