Best method of scaling text to fill an HTML5 canvas
I need to 'scale' text to fill an antire HTML5 canvas. It appears that the scale()
method does not affect text. I've seen approximation methods with iterative loops on the measureText()
method but this doesn't 开发者_运维百科get me exactly what I need. Ideally I'd like to fill both horizontally and vertically without conserving the aspect ratio. Would SVG possibly be able to help with this?
My bad - Scale DOES apply to text. I've come up with a solution:
context.font = "20px 'Segoe UI'";
var metrics = context.measureText("Testing!");
var textWidth = metrics.width;
var scalex = (canvas.width / textWidth);
var scaley = (canvas.height / 23);
var ypos = (canvas.height / (scaley * 1.25));
context.scale(scalex, scaley);
context.fillText("Testing!", 0, ypos);
Scale does affect text. Try this:
var can = document.getElementById('test');
var ctx = can.getContext('2d');
ctx.fillText("test", 10, 10); // not scaled text
ctx.scale(3,3);
ctx.fillText("test", 10, 10); // scaled text
See it in action here: http://jsfiddle.net/3zeBk/8/
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