Does someone know of some fixed pipeline shader tutorial or samples?
I am making a game with 3d gamestudio a8 free edition. The free edition doesn't support shader, it only supports fixed pipeline shaders. There are some samples 开发者_开发百科in the wiki of 3d gamestudio (click here) but I want to know of there are more samples or tutorials.
Well a good starting point would probably be the DX10 example FixedFuncEMU.
The unity3D guys also implemented one for DX9 shaders...
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