Am I using CocosDenshion correctly?
I have found a tonne of leaks in my code. All of them come about when I play a sound or a song.
Here is how I call a sound effect:
[[SimpleAudioEngine sharedEngine] playEffect:@"myeffect.wav"];
Here is how I play a song:
[[SimpleAudioEngine sharedEngine] playBackgroundMusic:开发者_StackOverflow社区@"mysong.mp3"];
Am I somehow supposed to be releasing these after they are finished or something?
To get the memory back, you need to call unloadEffect: on the SimpleAudioEngine.
See http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_simple_audio_engine.html#a1f3f121b3664c6b5bcfc33c8af63e52c
You are using it right. Are you sure you have a memory leak? SimpleAudioEngine
will cache the audio file you play, for subsequent plays, so maybe that's why you see the memory increase and not decrease afterwards.
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