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Building and Using a DYLIB in Xcode

I'm trying to build a .dylib in Xcode. Currently the .dylib builds, but when I drag the .dylib into another project and try to #import one of the headers (Seeker.h) in the .dylib, I get this error:

*: No such file or directory

Seeker.h: No such file or directory

The project is available as an Xcode project here.

I can confirm the header is indeed in a path alongside the .dylib once built, but as for what to do with it I have no idea. My only experience with .dylib files is frameworks built into Mac OS X, like libsqlite3.dylib, which works perfectly. All the tutorials I can find on .dylib files does not cover how to use them with Xcode in a sensible manner; all of them rely either on complex scripts or machine-dependent configuration which will not work for us.

So basically I need a start-to-finish step-b开发者_高级运维y-step process that successfully builds the .dylib and successfully includes it in another Xcode project in a way that's not dependent on changing build settings for different users. In other words, a way that just works and that will work when we distribute both projects to members of our team.


Dylibs don't carry headers: they're brainless executable files. Built-in libraries have their headers in known locations, like /usr/include, which makes them globally available. What you're looking for is probably a framework.

Frameworks are packages that contain a dynamic library and header files, so once you link with the framework you can import the headers it has. It can also carry other resources such as images and sounds.

I suggest you read the Framework Programming Guide for more informations.


You are not able to create static library .dylib from Xcode because they are using OS, but you are able to create a dynamic framework with .dylib inside

[iOS static vs dynamic library]

[Create dynamic framework]

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