Draw an image in Additive Blend Mode without using OpenGL
I want to draw an image using an additive blend mode. But I don't want to use OpenGL. I can't find anything to do this, maybe there's something in Quartz2D?
Can anyone point me in the开发者_如何学编程 right direction?
Cheers, Rich
Sure there is enum CGBlendMode which you can use to specify blending operation. use method:
CGContextSetBlendMode()
or
[image drawInRect:CGRectMake(0, 0, width, height) blendMode:mode alpha:1];
more at developer site: link text
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