Clear painted screen at each click of the mouse?
Can't seem to figure out how to only show one circle. Was trying to //g.clearRect(0, 0, 400, 400); but that clears the background too. Was also trying to just fill the background with yellow again but couldn't get that working either. Any suggestions?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class JMouseFrame extends JFrame
implements MouseListener {
Container con = null;
int x, y;
int size;
public JMouseFrame() {
setTitle("JMouseFrame");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
con = this.getContentPane();
addMouseListener(this);
}
public void mousePressed(MouseEvent e) {
x = e.getX();
y = e.getY();
}
public void mouseClicked(MouseEvent e) {
int whichButton = e.getButton();
if (whichButton == MouseEvent.BUTTON1) {
size = 15;
} else if (whichButton == MouseEvent.BUTTON3) {
size = 4;
}
repaint();
}
public void mouseEntered(MouseEvent e) {
con.setB开发者_如何学JAVAackground(Color.yellow);
}
public void mouseExited(MouseEvent e) {
con.setBackground(Color.black);
}
public void paint(Graphics g) {
//g.clearRect(0, 0, 400, 400);
g.drawOval(x - size, y - size, size * 3, size * 3);
}
public static void main(String[] args) {
JMouseFrame mFrame = new JMouseFrame();
mFrame.setSize(400, 400);
mFrame.setVisible(true);
}
public void mouseReleased(MouseEvent e) {
}
}
It looks like you're mixing AWT and Swing painting. Instead, override paintComponent()
, as suggested in the example below. See Painting in AWT and Swing for details.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
/** @see http://stackoverflow.com/questions/3898775 */
public class MousePanel extends JPanel {
private static final int SIZE = 20;
Point p = new Point(Short.MAX_VALUE, Short.MAX_VALUE);
public MousePanel() {
this.setPreferredSize(new Dimension(400, 400));
this.setBackground(Color.yellow);
this.addMouseListener(new MouseHandler());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.black);
g.drawOval(p.x - SIZE, p.y - SIZE, SIZE * 2, SIZE * 2);
}
private final class MouseHandler extends MouseAdapter {
@Override
public void mousePressed(MouseEvent e) {
p = e.getPoint();
repaint();
}
}
private void display() {
JFrame f = new JFrame("MousePanel");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new MousePanel().display();
}
});
}
}
Addendum:
I can't figure out how to make the code you posted work with what I have...
You can restore your mouse methods to the MouseHandler
almost verbatim. The only difference is the need to qualify this
, e.g.
@Override
public void mouseClicked(MouseEvent e) {
int whichButton = e.getButton();
if (whichButton == MouseEvent.BUTTON1) {
MousePanel.this.size = 15;
} else if (whichButton == MouseEvent.BUTTON3) {
MousePanel.this.size = 4;
}
repaint();
}
@Override
public void mouseEntered(MouseEvent e) {
MousePanel.this.setBackground(Color.yellow);
}
@Override
public void mouseExited(MouseEvent e) {
MousePanel.this.setBackground(Color.black);
}
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