How to adapt my current splash screen to allow other pieces of my code to run in the background?
Currently I have a splash screen in place. However, it does not work as a real splash screen - as it halts the execution of the rest of the code (instead of allowing them to run in the background).
This is the current (reduced) arquitecture of my program, with the important bits displayed in full. How can I adapt the splash screen currently in place to actually allow the rest of the program to load in the background? Is it possible in python?
Thanks!
import ...
(many other imports)
def ...
def ...
(many other definitions)
class VFrams(wxFrame):
wx.Frame.__init__(self, parent, -1, _("Software")开发者_高级运维,
size=(1024, 768), style=wx.DEFAULT_FRAME_STYLE)
(a lot of code goes in here)
class MySplashScreen(wx.SplashScreen):
def __init__(self, parent=None):
aBitmap = wx.Image(name=VarFiles["img_splash"]).ConvertToBitmap()
splashStyle = wx.SPLASH_CENTRE_ON_SCREEN | wx.SPLASH_TIMEOUT
splashDuration = 5000 # ms
wx.SplashScreen.__init__(self, aBitmap, splashStyle, splashDuration, parent)
self.Bind(wx.EVT_CLOSE, self.CloseSplash)
wx.Yield()
def CloseSplash(self, evt):
self.Hide()
global frame
frame = VFrame(parent=None)
app.SetTopWindow(frame)
frame.Show(True)
evt.Skip()
class MyApp(wx.App):
def OnInit(self):
MySplash = MySplashScreen()
MySplash.Show()
return True
if __name__ == '__main__':
DEBUG = viz.addText('DEBUG:', viz.SCREEN)
DEBUG.setPosition(0, 0)
DEBUG.fontSize(16)
DEBUG.color(viz.BLACK)
Start_Mainvars()
Start_Config()
Start_Translation()
Start_DB()
Start_Themes()
Start_Gui()
Start_Get_Isos()
Start_Bars()
Start_Menus()
Start_Event_Handlers()
app = MyApp()
app.MainLoop()
Thank you for all the help, this is how I changed the code (following the provided advice):
def show_splash():
# create, show and return the splash screen
global splash
bitmap = wx.Image(name=VarFiles["img_splash"]).ConvertToBitmap()
splash = wx.SplashScreen(bitmap, wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_NO_TIMEOUT, 0, None, -1)
splash.Show()
return splash
class MyApp(wx.App):
def OnInit(self):
global frame, splash
splash = show_splash()
Start_Config()
Start_Translation()
Start_DB()
Start_Themes()
Start_Gui()
Start_Get_Isos()
Start_Bars("GDP1POP1_20091224_gdp", "1 pork")
Start_Menus()
Start_Event_Handlers()
frame = VFrame(parent=None)
frame.Show(True)
splash.Destroy()
return True
if __name__ == '__main__':
DEBUG = viz.addText('DEBUG:', viz.SCREEN)
DEBUG.setPosition(0, 0)
DEBUG.fontSize(16)
DEBUG.color(viz.BLACK)
Start_Mainvars()
app = MyApp()
app.MainLoop()
Your code is pretty messy/complicated. There's no need to override wx.SplashScreen and no reason your splash screen close event should be creating the main application window. Here's how I do splash screens.
import wx
def show_splash():
# create, show and return the splash screen
bitmap = wx.Bitmap('images/splash.png')
splash = wx.SplashScreen(bitmap, wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_NO_TIMEOUT, 0, None, -1)
splash.Show()
return splash
def main():
app = wx.PySimpleApp()
splash = show_splash()
# do processing/initialization here and create main window
frame = MyFrame(...)
frame.Show()
splash.Destroy()
app.MainLoop()
if __name__ == '__main__':
main()
Just create the splash screen as soon as possible with no timeout. Continue loading and create your application's main window. Then destroy the splash screen so it goes away. Showing the splash screen doesn't stop other processing from happening.
You'll want to use two threads: one for the splash screen, one for whatever other code you want to execute. Both threads would run at the same time, providing the result you desire.
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