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String literal to basic_string<unsigned char>

When it comes to internationalization & Unicode, I'm an idiot American programmer. Here's the deal.

#include <string>
using namespace std;

typedef basic_string<unsigned char> ustring;

int main()
{
    static const ustring my_str = "Hello, UTF-8!"; // <== error here
    return 0;
}

This emits a not-unexpected complaint:

cannot convert from 'const char [14]开发者_开发百科' to 'std::basic_string<_Elem>'

Maybe I've had the wrong portion of coffee today. How do I fix this? Can I keep the basic structure:

ustring something = {insert magic incantation here};

?


Narrow string literals are defined to be const char and there aren't unsigned string literals[1], so you'll have to cast:

ustring s = reinterpret_cast<const unsigned char*>("Hello, UTF-8");

Of course you can put that long thing into an inline function:

inline const unsigned char *uc_str(const char *s){
  return reinterpret_cast<const unsigned char*>(s);
}

ustring s = uc_str("Hello, UTF-8");

Or you can just use basic_string<char> and get away with it 99.9% of the time you're dealing with UTF-8.

[1] Unless char is unsigned, but whether it is or not is implementation-defined, blah, blah.


Using different character types for a different encodings has the advantages that the compiler barks at you when you mess them up. The downside is, you have to manually convert.

A few helper functions to the rescue:

inline ustring convert(const std::string& sys_enc) {
  return ustring( sys_enc.begin(), sys_enc.end() );
}

template< std::size_t N >
inline ustring convert(const char (&array)[N]) {
  return ustring( array, array+N );
}

inline ustring convert(const char* pstr) {
  return ustring( reinterpret_cast<const ustring::value_type*>(pstr) );
}

Of course, all these fail silently and fatally when the string to convert contains anything other than ASCII.

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