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cocos2d and MPMoviePlayerController crash

I try to show an intro and replaceScene when the intro has finished开发者_开发知识库. But, when the movie finish, app is crashing on [[CCDirector sharedDirector] replaceScene:[CCFadeTransition transitionWithDuration:0.5f scene:[MenuScene scene]]];.

code is;

- (void) moviePlayBackDidFinish {

[self.moviePlayer stop];

[[CCDirector sharedDirector] replaceScene:[CCFadeTransition transitionWithDuration:0.5f scene:[MenuScene scene]]]; }

-(id) init {

// always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { //pencere boyutu elde ediliyor

NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mp4"]]; self.moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];

// Register to receive a notification when the movie has finished playing.

[[NSNotificationCenter defaultCenter] addObserver:self

selector:@selector(moviePlayBackDidFinish:)

name:MPMoviePlayerPlaybackDidFinishNotification

object:self.moviePlayer];

if ([self.moviePlayer respondsToSelector:@selector(setFullscreen:animated:)]) {

// Use the new 3.2 style API

self.moviePlayer.controlStyle = MPMovieControlStyleNone;

self.moviePlayer.shouldAutoplay = YES;

// This does blows up in cocos2d, so we'll resize manually

// [moviePlayer setFullscreen:YES animated:YES];

[self.moviePlayer.view setTransform:CGAffineTransformMakeRotation((float)M_PI_2)];

CGSize winSize = [[CCDirector sharedDirector] winSize];

self.moviePlayer.view.frame = CGRectMake(0, 0, winSize.height, winSize.width);// width and height are swapped after rotation

[[[CCDirector sharedDirector] openGLView] addSubview:self.moviePlayer.view];

} else {

// Use the old 2.0 style API

self.moviePlayer.movieControlMode = MPMovieControlModeHidden;

[self.moviePlayer play];

}

}

return self; }


This line: selector:@selector(moviePlayBackDidFinish:)

should be: selector:@selector(moviePlayBackDidFinish)


CCScene* scene = [AboutLayer scene];

CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:0.1 scene:scene withColor:ccWHITE];
[[CCDirector sharedDirector] pushScene:transitionScene];
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