Storing values in a userdata object from lua
What I want to do is this:
object.foo = "bar"
print(object.foo)
where "object" is a userd开发者_JAVA百科ata.
I've been googling for a while (using the keyword __newindex and lua_rawset) but I can't any examples that do what I want it to do.
I want to do this in with the lua api in c++
Let us write this in Lua code so that we can make quick experiments with the code
function create_object()
-- ## Create new userdatum with a metatable
local obj = newproxy(true)
local store = {}
getmetatable(obj).__index = store
getmetatable(obj).__newindex = store
return obj
end
ud = create_object()
ud.a = 10
print(ud.a)
-- prints '10'
If you work with userdata you probably want to do the above using the C API. However the Lua code should make it clear extactly which steps are necessary. (The newproxy(..)
function simply creates a dummy userdata from Lua.)
I gave up trying to do this in C++ so I did it in lua. I loop through all the metatables (_R) and assign the meta methods.
_R.METAVALUES = {}
for key, meta in pairs(_R) do
meta.__oldindex = meta.__oldindex or meta.__index
function meta.__index(self, key)
_R.METAVALUES[tostring(self)] = _R.METAVALUES[tostring(self)] or {}
if _R.METAVALUES[tostring(self)][key] then
return _R.METAVALUES[tostring(self)][key]
end
return meta.__oldindex(self, key)
end
function meta.__newindex(self, key, value)
_R.METAVALUES[tostring(self)] = _R.METAVALUES[tostring(self)] or {}
_R.METAVALUES[tostring(self)][key] = value
end
function meta:__gc()
_R.METAVALUES[tostring(self)] = nil
end
end
The problem with this is what I'm supposed to use for index. tostring(self) only works for those objects with an ID returned to tostring. Not all objects have an ID such as Vec3 and Ang3 and all that.
You could also use a simple table...
config = { tooltype1 = "Tool",
tooltype2 = "HopperBin",
number = 5,
}
print(config.tooltype1) --"Tool"
print(config.tooltype2) --"HopperBin"
print(config.number) --5
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