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Duplicates in QSet

For a class X and a QSet< X* >, how is it possible to make sure that the QSet doesn't contain duplicate elements? The unique property in each object of type X is a QString that can be fetched using getName().

I've implemented the qHash(X*) function, the operator==(), operator<() and operator>(), but the QSet still accepts duplicate elements, i.e., those with the same Name.

Could someone help me out in making this work?


Ok. Here's what I'm trying to do. I have a class Y and a class X, both of which inherit QDialog. A function in class Y ( a slot), is responsible for spawning objects of c开发者_开发技巧lass X. The dialog for Y is to be made responsible for the X objects spawned. This is why I created a QSet< X* > member in Y.


The problem is that you cannot overload operator== like this:

bool operator==(X*, X*);

This is because at least one of the argument must be of class type.

Since you say you implemented operator==, I suppose you did something like this:

struct X
{
    bool operator==(X*) const;
};

This operator will never be called when QSet tries to fiend duplicates because it needs a left argument of type X and a right of type X*

I can see two possible solutions to this problem:

  • Do not store your items as pointers (ie using QSet<X>). This will allow you to overload the correct operators. This solution, however, is not always feasible.
  • If you could enforce somehow that there is only one object with a given id, you could just store pointers in you QSet without needing to overload any operators nor the qHash function.

Edit: If your design allows to create multiple X-objects with the same id but you only want one such object to exist at any time, maybe it's best to use a QMap which maps from id to X*. When you create a new object, do something like this:

QString newId = ...;
delete objectsMap[newId];
objectsMap[newId] = new X(newId);


Depending on your exact requirements, you could use a sorted vector together with std::unique (which accepts a custom binary predicate for comparison).


Could you use QMap instead? Your dialog would have member variable QMap<QString, X*> items. Then the checking and creating new X's would be like:

QString name = "foo";
if (!items.contains(name))
{
    items[name] = new X(name);
}
else
{
    // "foo" already exists
}

Maybe this is not as elegant solution as using QSet might be, but I think this is shorter and easier to understand.


I get exactly the same problem. In the end I get here. My solution is very simple. If class QSet can't do what I want, why don't use it object in my class with added code to every function I need. Here is my solution:

Declaration of Set class:

#pragma once
#include<Plant.h>
#include<qset.h>
class Set
{
public:
    Set(void);
    ~Set(void);
    bool contains(Plant *plant);
    QSet<Plant*>::iterator insert(Plant *plant);
    QSet<Plant*>::iterator erase(Plant *plant);
private:
    QSet<Plant*> plants;

};

Definition of Set class

#include "Set.h"


Set::Set(void){
    plants = QSet<Plant*>();
}


Set::~Set(void){
}

bool Set::contains(Plant *plant){
    for(int i=0;i<plants.size();++i){
        if(plants.values().at(i)->compare(plant))
            return true;
    }
    return false;
}

QSet<Plant*>::iterator Set::insert(Plant *plant){
    if(!contains(plant))
        return plants.insert(plant);
}

QSet<Plant*>::iterator Set::erase(Plant *plant){
    QSet<Plant*>::iterator it;
    for(it = plants.begin();it!=plants.end();++it){
        if((*it)->compare(plant)){
            return plants.erase(it);
        }
    }
    return it;

It worked for me very well.

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