Lua C API and metatable functions
I'm using Lua inside a C application, and I have two tables. I want to create a third table that, while empty, will index values from my first two tables. I wrote the following simple example in Lua -
a = { one="1", two="2" }
b = { three="3", four="4" }
meta = { __ind开发者_StackOverflow社区ex = function(t,k)
if a[k] == nil then return b[k]
else return a[k] end
end }
c = {}
setmetatable(c, meta)
print(c.one) -- prints "1"
print(c.four) -- prints "4"
My question is, what is the most effective way to do this from the C API? I've been able to do this by creating a new table, pushing the above Lua code chunk to that table, then calling setmetatable() on it but this seems less than optimal. Is there a better way?
#include <stdio.h>
#include "lua.h"
/* __index metamethod for the 'c' table (stack: 1 = table 'c', 2 = desired index) */
static int
cindex(lua_State *L)
{
/* try the global 'a' table */
lua_getglobal(L, "a");
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
return 1;
/* try the global 'b' table */
lua_getglobal(L, "b");
lua_pushvalue(L, 2);
lua_gettable(L, -2);
if (!lua_isnil(L, -1))
return 1;
/* return nil */
return 0;
}
int
main(int argc, char **argv)
{
lua_State *L;
L = (lua_State *) luaL_newstate();
luaL_openlibs(L);
/* create the global 'a' table */
lua_createtable(L, 0, 2);
lua_pushstring(L, "1");
lua_setfield(L, -2, "one");
lua_pushstring(L, "2");
lua_setfield(L, -2, "two");
lua_setglobal(L, "a");
/* create the global 'b' table */
lua_createtable(L, 0, 2);
lua_pushstring(L, "3");
lua_setfield(L, -2, "three");
lua_pushstring(L, "4");
lua_setfield(L, -2, "four");
lua_setglobal(L, "b");
/* create the global 'c' table and use a C function as the __index metamethod */
lua_createtable(L, 0, 0);
lua_createtable(L, 0, 1);
lua_pushcfunction(L, cindex);
lua_setfield(L, -2, "__index");
lua_setmetatable(L, -2);
lua_setglobal(L, "c");
/* run the test script */
luaL_loadstring(L, "print(c.one)\nprint(c.four)");
if (0 != lua_pcall(L, 0, 0, 0)) {
puts(lua_tostring(L, -1));
return 1;
}
return 0;
}
Are you able to modify b
's metatable? If so, this is more efficient:
a = { one="1", two="2" }
b = { three="3", four="4" }
setmetatable(a, { __index = b })
-- setmetatable(x, m) returns x, so you can do this:
c = setmetatable({}, { __index = a }) -- meta is here, too
print(c.one) -- prints "1"
print(c.four) -- prints "4"
When __index
points to a table, it is more efficient than when it points to a function; I read somewhere that it was equivalent to 3 indirections in C. So in the worst case (c.one) there's a total of 6 indirections.
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