Very strange windbg behavior with WaitForSingleObject()
Below is my program and I am trying to get the call stack when the process is blocked in WaitForSingleObject() call using windbg. The strange thing is when the process is blocking, windbg only prints out very strange stack.
wow64cpu!TurboDispatchJumpAddressEnd+0x690 wow64cpu!TurboDispatchJumpAddressEnd+0x484 wow64!Wow64SystemServiceEx+0x1ce wow64!Wow64LdrpInitialize+0x429 ntdll!RtlResetRtlTranslations+0x1b08 ntdll!RtlResetRtlTranslations+0xc63 ntdll!LdrInitializeThunk+0xe
// process2.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "windows.h"
HANDLE g_hWriteEvent;
int 开发者_Python百科_tmain(int argc, _TCHAR* argv[])
{
g_hWriteEvent = OpenEvent(
EVENT_ALL_ACCESS,
FALSE,
TEXT("WriteEvent")
);
if (g_hWriteEvent == NULL) {
printf("OpenEvent error (%d)\n", GetLastError());
return 0;
}
// while (1);
WaitForSingleObject(g_hWriteEvent, INFINITE);
return 0;
}
Note that if I uncomment the while(1)
line then the windbg can recognize the process is blocking in the _tmain
function.
Thanks. Bin
Looks like that is a Wow64 32 bit process running on 64 bit OS. Make sure you attach the 64 bit Windbg to the process, not the 32 bit Windbg.
精彩评论