cocos2d: How to set a timer
I am developing an iPhone app usin开发者_开发百科g cocos2d and box2d.In this app i require to set a timer. The timer will show the remaining time in hand of an player to reach destination...
how can i do that.....i have drawn a scene but no sure as i am beginner how to add timer..
thanks
I would simply schedule a selector with an interval. This works in all CCNode based classes.
Schedule a selector triggered once per second:
[self schedule:@selector(timerUpdate:) interval:1];
This method gets called once per second:
-(void) timerUpdate:(ccTime)delta
{
numSeconds++;
// update timer here, using numSeconds
}
Parceval's method using CCTimer is ok too but you should prefer the static autorelease initializer like this:
CCTimer *myTimer = [CCTimer timerWithTarget:self
selector:@selector(myTimedMethod:)
interval:delay]];
You could use CCTimer. Just like this:
float delay = 1.0; // Number of seconds between each call of myTimedMethod:
CCTimer *myTimer = [[CCTimer alloc] initWithTarget:self
selector:@selector(myTimedMethod:) interval:delay]];
The method myTimedMethod: will get called then each second.
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