Method resolution order in C++
Consider the following class hierarchy:
- base class Object with a virtual method foo()
- an arbitrary hierarchy with multiple inheritance (virtual and non-virtual); each class is a subtype of Object; some of them o开发者_StackOverflowverride foo(), some don't
- a class X from this hierarchy, not overriding foo()
How to determine which method will be executed upon a call of foo() on an object of class X in C++?
(I'm looking for the algorithm, not any specific case.)
There is no MRO in C++ like Python. If a method is ambiguous, it is a compile-time error. Whether a method is virtual or not doesn't affect it, but virtual inheritance will.
The algorithm is described in the C++ standard §[class.member.lookup] (10.2). Basically it will find the closest unambiguous implementation in the superclass graph. The algorithm works like this:
Suppose you want to look up a function f in class C.
We define a look-up set S(f, C) being a pair of sets (Δ, Σ) representing all possibilities. (§10.2/3)
The set Δ is called the declaration set, which is basically all the possible f's.
The set Σ is called the subobject set, which contain the classes that these f's are found.
Let S(f, C) include all f directly defined (or
using
-ed) in C, if any (§10.2/4):Δ = {f in C}; if (Δ != empty) Σ = {C}; else Σ = empty; S(f, C) = (Δ, Σ);
If S(f, C) is empty (§10.2/5),
Compute S(f, Bi) where Bi is a base class of C, for all i.
Merge each S(f, Bi) into S(f, C) one by one.
if (S(f, C) == (empty, empty)) { B = base classes of C; for (Bi in B) S(f, C) = S(f, C) .Merge. S(f, Bi); }
Finally the declaration set is returned as the result of name resolution (§10.2/7).
return S(f, C).Δ;
The merge between two look-up sets (Δ1, Σ1) and (Δ2, Σ2) is defined as (§10.2/6):
- If every class in Σ1 is a base class of at least one class in Σ2, return (Δ2, Σ2).
(Similar for the reverse.) - Else if Δ1 ≠ Δ2, return (ambiguous, Σ1 ∪ Σ2).
Otherwise, return (Δ1, Σ1 ∪ Σ2)
function Merge ( (Δ1, Σ1), (Δ2, Σ2) ) { function IsBaseOf(Σp, Σq) { for (B1 in Σp) { if (not any(B1 is base of C for (C in Σq))) return false; } return true; } if (Σ1 .IsBaseOf. Σ2) return (Δ2, Σ2); else if (Σ2 .IsBaseOf. Σ1) return (Δ1, Σ1); else { Σ = Σ1 union Σ2; if (Δ1 != Δ2) Δ = ambiguous; else Δ = Δ1; return (Δ, Σ); } }
- If every class in Σ1 is a base class of at least one class in Σ2, return (Δ2, Σ2).
For example (§10.2/10),
struct V { int f(); };
struct W { int g(); };
struct B : W, virtual V { int f(); int g(); };
struct C : W, virtual V { };
struct D : B, C {
void glorp () {
f();
g();
}
};
We compute that
S(f, D) = S(f, B from D) .Merge. S(f, C from D)
= ({B::f}, {B from D}) .Merge. S(f, W from C from D) .Merge. S(f, V)
= ({B::f}, {B from D}) .Merge. empty .Merge. ({V::f}, {V})
= ({B::f}, {B from D}) // fine, V is a base class of B.
and
S(g, D) = S(g, B from D) .Merge. S(g, C from D)
= ({B::g}, {B from D}) .Merge. S(g, W from C from D) .Merge. S(g, V)
= ({B::g}, {B from D}) .Merge. ({W::g}, {W from C from D}) .Merge. empty
= (ambiguous, {B from D, W from C from D}) // the W from C is unrelated to B.
Some detailed description with code.
vtable and vptr
vtable
Virtual Functions
If you are talking about G++
a vtable (Virtual Method Table) is used, you can get more specific details here. Not sure if every C++ compiler uses the same approach but I would say yes
If a method of a base class is virtual, every call to it through base or derived pointer/reference will call the appropriate method (The one furthest down the inheritance tree). If the method was declared virtual, you can't have it any other way later : declaring it virtual (or not) in derived classes won't change anything.
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