Pointer-to-member-func, template & inheritance mixup
I am trying to create a generic "callback" object that will hold arbitrary data and invoke member functions of related classes. Due to internal policy, I cannot use Boost.
The callback object looks like this:
template<typename Object, typename Data>
class Callback
{
public:
typedef void (Object::*PHandler)(Callback*);
Callback(Object* obj, PHandler handler) : pObj(obj), pHandler(handler) {}
Callback& set(PHandler handler) { pHandler = handler; return *this; }
void run() { (pObj->*pHandler)(this); }
public:
Data data;
protected:
Object* pObj;
PHandler pHandler;
};
And the class it works on:
struct Object1
{
struct Data { int i; };
typedef Callback<Object1, Data> Callback1;
void callback(Callback1* pDisp) { printf("%cb\n", pDisp->data.i); }
void test()
{
Callback1 cb(t开发者_JS百科his, &Object1::callback);
cb.data.i = 1;
cb.run();
}
};
The following test works as expected:
Object1 obj1;
obj1.test();
So far so good.
However, when a coworker tried to derive from the Callback
class instead of using a typedef
, they got compilation errors due to incompatible pointers:
struct Object2
{
struct Data { int i; Data(int j) { i = j; } };
class Callback2 : public Callback<Object2, Data>
{
Callback2(Object2* obj, PHandler handler, int i) : Callback(obj, handler) { data.i = i; }
};
void callback(Callback2* pDisp) { printf("%cb\n", pDisp->data.i); }
void test()
{
Callback2 cb(this, &Object2::callback, 2);
cb.run();
}
};
I tried using the "curiously recurring template pattern" in the Callback class and managed to get derived classes working, but it broke code that used the typedef
method.
My question is:
How can I modify the Callback
class to work with both cases, and without requiring extra work on the part of the user of the class?
It is unfortunate that you work for a company which advocates reinventing wheels and using bronze age C++. However, given the circumstances and the code you posted, there is a fairly simple solution without making too many changes. I've had to do similar things before not because of company policy but because we were developing a software development kit and we did not want to require that users of the SDK have a specific version of boost installed.
BTW, I believe what you are really after is a signals and slots mechanism: I suggest studying it if you want to make this design a bit more conforming to well-established solutions.
I took a few liberal assumptions: the primary one being that Data does not have to be stored in the callback and can instead be passed by the sender. This should be a more flexible design. It is still very simple - you can take this a lot further (ex: variable-number of arguments and custom return types, a signal class, deferred notifications, etc).
template<typename Data>
class CallbackInterface
{
public:
virtual ~CallbackInterface() {}
virtual void run(const Data& data) = 0;
virtual CallbackInterface* clone() const = 0;
};
template<typename Object, typename Data>
class CallbackMethod: public CallbackInterface<Data>
{
public:
typedef void (Object::*PHandler)(const Data&);
CallbackMethod(Object* obj, PHandler handler) : pObj(obj), pHandler(handler) {}
virtual void run(const Data& data) { (pObj->*pHandler)(data); }
virtual CallbackInterface* clone() const {return new CallbackMethod(*this); }
protected:
Object* pObj;
PHandler pHandler;
};
template <class Data>
class Callback
{
public:
template <class Object>
Callback(Object* obj, void (Object::*method)(const Data&) ):
cb(new CallbackMethod<Object, Data>(obj, method))
{
}
Callback(const Callback& other): cb(other.cb->clone() )
{
}
Callback& operator=(const Callback& other)
{
delete cb;
cb = other.cb->clone();
return *this;
}
~Callback()
{
delete cb;
}
void operator()(const Data& data) const
{
cb->run(data);
}
private:
CallbackInterface<Data>* cb;
};
Example usage:
struct Foo
{
void f(const int& x)
{
cout << "Foo: " << x << endl;
}
};
struct Bar
{
void f(const int& x)
{
cout << "Bar: " << x << endl;
}
};
int main()
{
Foo f;
Callback<int> cb(&f, &Foo::f);
cb(123); // outputs Foo: 123
Bar b;
cb = Callback<int>(&b, &Bar::f);
cb(456); // outputs Bar: 456
}
As you can see, the Callback object itself does not require the object type to be passed in as a template argument, thereby allowing it to point to methods of any type provided that the method conforms to the signature: void some_class::some_method(const Data&). Store a list of these Callback objects in a class capable of calling all of them and you have yourself a signal with connected slots.
You have to pass the class type of the derived. To not break the typedef-way, you can can give that parameter a default value. Something like the following should work
template<typename Object, typename Data, typename Derived = void>
class Callback;
namespace detail {
template<typename Object, typename Data, typename Derived>
struct derived {
typedef Derived derived_type;
};
template<typename Object, typename Data>
struct derived<Object, Data, void> {
typedef Callback<Object, Data, void> derived_type;
};
}
template<typename Object, typename Data, typename Derived>
class Callback : detail::derived<Object, Data, Derived>
{
typedef typename
detail::derived<Object, Data, Derived>::derived_type
derived_type;
derived_type &getDerived() {
return static_cast<derived_type&>(*this);
}
public:
// ... stays unchanged ...
derived_type& set(PHandler handler) {
pHandler = handler; return getDerived();
}
void run() { (pObj->*pHandler)(&getDerived()); }
// ... stays unchanged ...
};
Alternatively you can simply have two classes for this. One for inheritance and one if you don't inherit. The first is for inheritance
template<typename Object, typename Data, typename Derived>
class CallbackBase
{
typedef Derived derived_type;
derived_type &getDerived() {
return static_cast<derived_type&>(*this);
}
public:
// ... stays unchanged ...
derived_type& set(PHandler handler) {
pHandler = handler; return getDerived();
}
void run() { (pObj->*pHandler)(&getDerived()); }
// ... stays unchanged ...
};
And the second is for non-inheritance. You can make use of the base-class for this
template<typename Object, typename Data>
struct Callback : CallbackBase<Object, Data, Callback<Object, Data> > {
Callback(Object* obj, PHandler handler) : Callback::CallbackBase(obj, handler) {}
};
Due to internal policy, I cannot use Boost.
Quit ;)
However, when a coworker tried to derive from the Callback class instead of using a typedef
Shoot them.
I feel for you, I really do.
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