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using malloc for block of structs

I am trying to allocate a block of memory, and store a list of structures without using multiple mallocs for each... this is just a generic example, I don't have the original code I was working with earlier, but this is the general idea, but my problem was that I was getting heap corruption when other parts of my code executed after the InitPoints() function call. I don't know what part of my code is illegal, but I suspect it is in the for loop of the InitPoints() function. I am trying to use this as table, then I can create additional tables of defined size if I ran out of memory and link them together... so kind of like a dynamic expanding array if that makes any sense.

typedef struct Tb{
   POINT points;
   POINT *next;
 } TABLE;

typedef struct Pt{
   int x;
   int y;
}POINT;

POINT *mypoints开发者_运维百科;

int main() {
   int size = 10;
   int i = 0;
   mypoints = InitPoints(size);

   for(i=0; i < size; i++)
   {
      printf("mypoint [%d] = (%d,%d)\n",i, mypoints->x, mypoints->y);
      mypoints = mypoints + sizeof(POINT);
   }
  // some other code...
  // i.e. createThread(....)

   return 0;
}

POINT* InitPoints(int size)
{
   POINT *tmp;
   POINT *orig;
   int a = 10;
   int b = 1000;
   orig = (POINT*) malloc (sizeof(POINT) * size);
   if(orig == NULL)
      return NULL;

   tmp = orig;
   for (i = 0; i < size; i++)
   {
      tmp->x = a++;
      tmp->y = b++;
      tmp = tmp + sizeof(POINT);
   }
return orig;
} 


This is wrong:

mypoints = mypoints + sizeof(POINT); 

You should review pointer arithmetic in C. Just use:

mypoints += 1; /* or something similar */

(There is a similar problem in your InitPoints function)

Here's one referemce:

http://www.eskimo.com/~scs/cclass/notes/sx10b.html


The problem is in this line:

tmp = tmp + sizeof(POINT);

It should be

++tmp;

The latter says to increment the pointer by one element; since it points to the structure, it increments by the size of the structure. The original code instead increments by n elements where n is the number of bytes in the structure. For example, if int is 32-bits, it will advanced by 8 elements.


This is why I would do it

for (i = 0; i < size; i++)
{
    orig[i].x = a++;
    orig[i].y = b++;
}


In C, adding an integer to a POINT* pointer advances the pointer not by that number of bytes, but by that number of POINT structures.

You have two places in your code where you add sizeof(POINT) to your pointer. Instead you should just add 1.

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