How to iterate through luabind class (in lua or in c++)?
How to iterate through luabind class (in lua or in c++)?
class 'A'
function A:__init()
-- Does not work
-- self is userdata, not a table
for i, v in pairs(self) do
end
end
T开发者_运维百科hanks
If you're trying to look up reflection information about a variable (list of methods, etc.) then you can use the class_info()
and class_names()
functions.
Note: These functions aren't documented as far as I can tell, but they at least exist in Luabind 0.9. Use at your own risk.
To use these Luabind functions in your Lua code, you need to bind them first. Example:
#include "luabind/class_info.hpp"
/* ... */
luabind::open(L);
luabind::bind_class_info(L);
Then from your Lua code, you can introspect a variable:
-- Variable "game" is an instance of class "Game"
c = class_info(game)
print(c.name)
-- Prints:
-- Game
for k, v in pairs(c.methods) do print(k, v) end
-- Prints:
-- get_config function: 01765AE0
-- on_init function: 01765E90
-- ...
for k, v in pairs(c.attributes) do print(k, v) end
-- ...
You can also get a list of all the classes Luabind knows about:
for i, v in ipairs(class_names()) do print(v) end
-- Prints:
-- class_info_data
-- Config
-- Game
-- ...
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