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Alternative to ZAM 3D editor for Windows 7

I'm looking for some 3D editor that allows to create 3D objects and export them to XAML format. Because I'm under Windows Seven ZAM 3D editor is no option for me.

I need to create relativ开发者_如何学运维ely simple(but good looking) 3D objects, no game animations. I prefer simple and intuitive GUI, so Blender is no option for me... It would be good if the program had free trial.

Any ides what might help me ?

Thank you


Have you tried running it under Windows 7 backwards compatibility mode?

http://windows.microsoft.com/en-us/windows-vista/make-older-programs-run-in-this-version-of-windows


If you don't like Blender, you can use the Xaml exporter for 3D Studio Max. It's primitive, but may work for simple models.


Why don't you want using Zam 3D on Windows 7 ???

I'm using Zam 3D and Swift3D on all my computers, even the big one under Windows 7 / 64 bit with no problem at all.


You can export your model to the OBJ-format and import it using "Blend for Visual Studio 2013".

In Blend you must add the obj-file using "Project -> Add Existing Item ...".

Then you can drag and drop it in the designer window. Here you will get the "Viewport3D" containing the camera and the objects:

<Viewport3D ClipToBounds="True" Margin="355,200,177,150">
            <Viewport3D.Camera>
                <PerspectiveCamera FieldOfView="45" FarPlaneDistance="16700.081028976383" LookDirection="0,0,-5566.69367632546" NearPlaneDistance="0.1" Position="0,-227.324999392032,5566.69367632546" UpDirection="0,1,0"/>
            </Viewport3D.Camera>
            <ModelVisual3D x:Name="World">
                <ModelVisual3D x:Name="AmbientLightContainer">
                    <ModelVisual3D.Content>
                        <AmbientLight x:Name="AmbientLight" Color="#FF7F7F7F"/>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
                <ModelVisual3D x:Name="DirectionalLightContainer">
                    <ModelVisual3D.Content>
                        <DirectionalLight x:Name="DirectionalLight" Color="#FF3F3F3F" Direction="0,0,-1">
                            <DirectionalLight.Transform>
                                <TranslateTransform3D OffsetZ="3" OffsetX="0" OffsetY="0"/>
                            </DirectionalLight.Transform>
                        </DirectionalLight>
                    </ModelVisual3D.Content>
                </ModelVisual3D>
                <ModelVisual3D x:Name="Object1">
                    <ModelVisual3D.Content>
                        <GeometryModel3D x:Name="DefaultMaterial" d:Bounds="-1844.64001464844,-455.779998779297,0,3689.28002929688,456.909998774529,0">
                            <GeometryModel3D.Geometry>
                                <MeshGeometry3D Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1
0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1
0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 
...
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