How to create pulsating value from 0..1..0..1..0 etc for a given duration?
I'm working on some code where I have a Time
object with a member time
. Time.time
gives
me the time since my application started in seconds (float value). Now I want to create a pulsating value between 0 and 1 and then from 1 to 0 again, which continues doing thins untill the application stops.
I was thinking to use sin() but don't know what to pass to it as paramters to create this pulsing value.
How would I create this pulsating value?
Kind regards, Pollux
You mention using sin(), so I guess you want it to pulse continuously between 0 and 1.
Something like this will do:
float pulse(float time) {
const float pi = 3.14;
const float frequency = 10; // Frequency in Hz
return 0.5*(1+sin(2 * pi * frequency * time));
}
1/frequency = 0.1 second
is the period, which is the time between 1's.
How about x = 1 - x? Or if you want it to be time based use Timer % 2
Oh, you wanted the values between 0 and 1 as well. how about Math.Abs(100 - (Timer % 200)) / 100 Where timer is something like DateTime.Now.TimeOfDay.TotalMilliseconds
Edit: My tests indicate that this is more than twice as fast as the Sin method. For 1 million iterations, the sin method takes .048 seconds while the Abs method takes about .023 seconds. Also, you get different waveforms out of the two, of course. Sin produces a Sine wave, while Abs produces a triangular wave.
static void Main(string[] args)
{
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
const int count = 1000000;
float[] results = new float[count];
for (int i = 0; i < count; i++)
{
results[i] = AbsPulse(i/1000000F);
//results[i] = SinPulse(i / 1000000F);
}
sw.Stop();
Console.WriteLine("Time Elapsed: {0} seconds", sw.Elapsed.TotalSeconds);
char[,] graph = new char[80, 20];
for (int y = 0; y <= graph.GetUpperBound(1); y++)
for (int x = 0; x <= graph.GetUpperBound(0); x++)
graph[x, y] = ' ';
for (int x = 0; x < count; x++)
{
int col = x * 80 / count;
graph[col, (int)(results[x] * graph.GetUpperBound(1))] = 'o';
}
for (int y = 0; y <= graph.GetUpperBound(1); y++)
{
for (int x = 0; x < graph.GetUpperBound(0); x++)
Console.Write(graph[x, y]);
Console.WriteLine();
}
}
static float AbsPulse(float time)
{
const int frequency = 10; // Frequency in Hz
const int resolution = 1000; // How many steps are there between 0 and 1
return Math.Abs(resolution - ((int)(time * frequency * 2 * resolution) % (resolution * 2))) / (float)resolution;
}
static float SinPulse(float time)
{
const float pi = 3.14F;
const float frequency = 10; // Frequency in Hz
return 0.5F * (1 + (float)Math.Sin(2 * pi * frequency * time));
}
A sine function would be ideal I think, but you need to adjust the period and the scale.
The sine function produces results between -1 and 1, but you want to go between 0 and 1. To scale it properly you want (sin(x)+1)/2
.
The sine function starts at zero, goes to 1 at pi/2, zero again at pi, -1 at 3*pi/2, and back to zero at 2*pi. Scaled, the first zero will happen at 3*pi/2 and the first maximum after that will be at 5/2*pi. So x
in the previous formula is (2*time + 3) * pi/2
.
Putting it all together: (sin((2*time.time + 3) * pi/2) + 1) / 2
How often do you want it to pulse?
Let's say you want to go from 0 to 1 over 10 seconds.
float pulseValueForTime(int sec) {
int pulsePoint = sec % 10;
float pulsePercent = (float)pulsePoint / (float)10;
float pulseInTermsOfPI = (pulsePercent * 2 * PI) - PI;
float sinVal = MagicalSinFunction(pulseInTermsOfPI); // what framework you use to compute sin is up to you... I'm sure you can google that!
return (sinVal + 1) / 2; // sin is between 1 and -1, translate to between 0 and 1
}
Look into Ease functions. They do this sort of thing in all sorts of manners - linear, poly, exp, sin, etc.
精彩评论