iphone: Help with AudioToolbox Leak: Stack trace/code included here
Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated.
Instruments says this is the offending code line:
[appSoundPlayer play];
that's linked to from line 9 of the below stack trace:
0 libSystem.B.dylib malloc
1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue**) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer*, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start
Here's .h:
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <MediaPlayer/MediaPlayer.h>
#import <AudioToolbox/AudioToolbox.h>
#import <MessageUI/MessageUI.h>
#import <MessageUI/MFMailComposeViewController.h>
@interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudio开发者_开发百科PlayerDelegate, MFMailComposeViewControllerDelegate> {
//AudioPlayer related
AVAudioPlayer *appSoundPlayer;
NSURL *soundFileURL;
BOOL interruptedOnPlayback;
BOOL playing;
//Scream button related
IBOutlet UIButton *screamButton;
int currentScreamIndex;
NSString *currentScream;
NSMutableArray *screams;
NSMutableArray *personScreaming;
NSMutableArray *photoArray;
int currentSayingsIndex;
NSString *currentButtonSaying;
NSMutableArray *funnyButtonSayings;
IBOutlet UILabel *funnyButtonSayingsLabel;
IBOutlet UILabel *personScreamingField;
IBOutlet UIImageView *personScreamingImage;
//Mailing the scream related
IBOutlet UILabel *mailStatusMessage;
IBOutlet UIButton *shareButton;
}
//AudioPlayer related
@property (nonatomic, retain) AVAudioPlayer *appSoundPlayer;
@property (nonatomic, retain) NSURL *soundFileURL;
@property (readwrite) BOOL interruptedOnPlayback;
@property (readwrite) BOOL playing;
//Scream button related
@property (nonatomic, retain) UIButton *screamButton;
@property (nonatomic, retain) NSMutableArray *screams;
@property (nonatomic, retain) NSMutableArray *personScreaming;
@property (nonatomic, retain) NSMutableArray *photoArray;
@property (nonatomic, retain) UILabel *personScreamingField;
@property (nonatomic, retain) UIImageView *personScreamingImage;
@property (nonatomic, retain) NSMutableArray *funnyButtonSayings;
@property (nonatomic, retain) UILabel *funnyButtonSayingsLabel;
//Mailing the scream related
@property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage;
@property (nonatomic, retain) IBOutlet UIButton *shareButton;
//Scream Button
- (IBAction) scream: (id) sender;
//Mail the scream
- (IBAction) showPicker: (id)sender;
- (void)displayComposerSheet;
- (void)launchMailAppOnDevice;
@end
Here's the top of .m:
#import "ScreamViewController.h"
//top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues...
@implementation ScreamViewController
@synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream
@synthesize soundFileURL; // Path to the scream
@synthesize interruptedOnPlayback; // Was application interrupted during audio playback
@synthesize playing; // Track playing/not playing state
@synthesize screamButton; //Press this button, girls scream.
@synthesize screams; //Mutable array holding strings pointing to sound files of screams.
@synthesize personScreaming; //Mutable array tracking the person doing the screaming
@synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls
@synthesize personScreamingField; //Field updates to announce which girl is screaming.
@synthesize personScreamingImage; //Updates to show image of the screamer.
@synthesize funnyButtonSayings; //Mutable array holding the sayings
@synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings
@synthesize mailStatusMessage; //did the email go out
@synthesize shareButton; //share scream via email
Next line begins the block with the offending code:
- (IBAction) scream: (id) sender
{
//Play a click sound effect
SystemSoundID soundID;
NSString *sfxPath = [[NSBundle mainBundle]
pathForResource:@"aClick" ofType:@"caf"];
AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID);
AudioServicesPlaySystemSound (soundID);
// Because someone may slam the scream button over and over,
//must stop current sound, then begin next
if ([self appSoundPlayer] != nil)
{
[[self appSoundPlayer] setDelegate:nil];
[[self appSoundPlayer] stop];
[self setAppSoundPlayer: nil];
}
//after selecting a random index in the array (did that in View Did Load),
//we move to the next scream on each click.
//First check...
//Are we past the end of the array?
if (currentScreamIndex == [screams count])
{
currentScreamIndex = 0;
}
//Get the string at the index in the personScreaming array
currentScream = [screams objectAtIndex: currentScreamIndex];
//Get the string at the index in the personScreaming array
NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex];
//Log the string to the console
NSLog (@"playing scream: %@", screamer);
// Display the string in the personScreamingField field
NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer];
[personScreamingField setText:listScreamer];
// Gets the file system path to the scream to play.
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream
ofType: @"caf"];
// Converts the sound's file path to an NSURL object
NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
self.soundFileURL = newURL;
[newURL release];
[[AVAudioSession sharedInstance] setDelegate: self];
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil];
// Registers the audio route change listener callback function
AudioSessionAddPropertyListener (
kAudioSessionProperty_AudioRouteChange,
audioRouteChangeListenerCallback,
self
);
// Activates the audio session.
NSError *activationError = nil;
[[AVAudioSession sharedInstance] setActive: YES error: &activationError];
// Instantiates the AVAudioPlayer object, initializing it with the sound
AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil];
//Error check and continue
if (newPlayer != nil)
{
self.appSoundPlayer = newPlayer;
[newPlayer release];
[appSoundPlayer prepareToPlay];
[appSoundPlayer setVolume: 1.0];
[appSoundPlayer setDelegate:self];
//NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY
[appSoundPlayer play];
playing = YES;
//Get the string at the index in the photoArray array
NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex];
//Log the string to the console
NSLog (@"displaying photo: %@", screamerPic);
// Display the image of the person screaming
personScreamingImage.image = [UIImage imageNamed:screamerPic];
//show the share button
shareButton.hidden = NO;
mailStatusMessage.hidden = NO;
mailStatusMessage.text = @"share!";
//Get the string at the index in the funnySayings array
currentSayingsIndex = random() % [funnyButtonSayings count];
currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex];
NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex];
[funnyButtonSayingsLabel setText: theSaying];
currentScreamIndex++;
}
}
Here's my dealloc:
- (void)dealloc {
[appSoundPlayer stop];
[appSoundPlayer release], appSoundPlayer = nil;
[screamButton release], screamButton = nil;
[mailStatusMessage release], mailStatusMessage = nil;
[personScreamingField release], personScreamingField = nil;
[personScreamingImage release], personScreamingImage = nil;
[funnyButtonSayings release], funnyButtonSayings = nil;
[funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil;
[screams release], screams = nil;
[personScreaming release], personScreaming = nil;
[soundFileURL release];
[super dealloc];
}
@end
Thanks so much for reading this far! Any input appreciated.
It is possible this is a red herring from the Leaks tool. See this post in dev forums: https://devforums.apple.com/message/119423#119423 I "detect" the same leak in the leaks tool in my implementation of an AVAudioPlayer and am pretty sure my code is correct (mainly because it is so simple). Here's the actual expert commentary; he's talking about 3.5k detected at [NSThread start] and we have here a 3.5k [CAPThread::Start()], but I think we're in the same boat:
"The issue is that the 3.5K you see is basically a data structure needed for the Kernel to track a thread. This data structure will be freed eventually, but once the thread is terminated there is no longer a reference to it in your process space (only in the kernel)."
I hope that helps.
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