Ctypes "symbol not found" for dynamic library in OSX
I have made a C++ library and have built a .dylib dynamic library from it. However when I load it with ctypes, it fails. Something doesn't seem to have linked properly. I have no idea why. The error (The relevant part):
cscalelib.setup_framebuffer(flip,surface.frame_buffer,surface.texture,surface._scale[0],surface._scale[1])
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/ctypes/__init__.py", line 325, in __getattr__
func = self.__getitem__(name)
File "/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/ctypes/__init__.py", line 330, in __getitem__
func = self._FuncPtr((name_or_ordinal, self))
AttributeError: dlsym(0x56ecd0, setup_framebuffer): symbol not found
Here's the C++ code which is still in progress but should work with what I have so far.
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <vector.h>
void setup_framebuffer(bool flip,GLuint frame_buffer_id,GLuint texture_id,int width,int height){
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame_buffer_id);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texture_id, 0);
glPushAttrib(GL_VIEWPORT_BIT);
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); //Load the projection matrix
if (flip){
gluOrtho2D(0,width,height,0);
}else{
gluOrtho2D(0,width,0,height);
}
}
void end_framebuffer(){
glPopAttrib();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); //Load the projection matrix
gluOrtho2D(0,1280,720,0); //Set an orthorgraphic view
}
void add_lines(bool antialia开发者_运维知识库s,vector< vector<double> > coordinates,double w,double r,double g, double b,double a){
glDisable(GL_TEXTURE_2D);
if (antialias){
glEnable(GL_LINE_SMOOTH); //Enable line smoothing.
}
glColor4d(r,g,b,a);
glLineWidth(w);
glBegin(GL_LINE_STRIP);
for (int x = 0; x < coordinates.size(); x++) {
glVertex2d(coordinates[x][0],coordinates[x][1]);
}
glEnd();
if (antialias){
glDisable(GL_LINE_SMOOTH); //Disable line smoothing.
}
glEnable(GL_TEXTURE_2D);
}
I compiled it with:
g++ -dynamiclib CPPEXTSCALELIB.cp -framework opengl -arch i386 -o CPPEXTSCALELIB.dylib
Here's the Python code with "..." to represent irrelevant parts.
...
from ctypes import *
...
cscalelib = CDLL(os.path.dirname(sys.argv[0]) + "/CPPEXTSCALELIB.dylib")
...
def setup_framebuffer(surface,flip=False):
#Create texture if not done already
if surface.texture is None:
create_texture(surface)
#Render child to parent
if surface.frame_buffer is None:
surface.frame_buffer = glGenFramebuffersEXT(1)
cscalelib.setup_framebuffer(flip,surface.frame_buffer,surface.texture,surface._scale[0],surface._scale[1])
...
Thank you.
The problem is most likely the fact that you are using C++, and hence the function name will be mangled and use C++ calling conventions. If you declare the function with extern "C"
then it should be exported in such a way as to callable from C code (and from Python's CTypes module).
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