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How to use python to create a GUI application which have cool animation/effects under Linux (like 3D wall in Cooliris, compiz effects etc...)

I am not sure if my question title makes sense to you or not. I am seeing many cool applications which have cool animations/effects. I would like to learn how to use python to create this kind of GUI applications under Linux.

"cool animation/effects" like 3D wall开发者_JAVA百科 in Cooliris which is written in flash and compiz effects with opengl.

I also heard of some python GUI library like wxPython and pyQT. Since I am completely new to python GUI programming, can anyone suggest me where to start and what I should learn to achieve and create such application? maybe learn pyQT with openGL feature? pyopengl binding? I have no clue on where to start. thank you very much for your time and suggestion.

By the way, in case if someone need to know which kind of application I am going to create, well, just any kind of applications. maybe photo explorer with 3D wall, maybe IM client, maybe facebook client etc...


http://techbase.kde.org/Development/Languages/Python

Many KDE styles use SVG and plenty of animation. The user can always change themes. I think you should be more specific about what kind of animations you want to do. I don't think 3D wall type affects really fall into the widget category that QT is. It sounds to me like you want to make a 3D interface for an application. If that is the case, you may want to look more into 3D engine type libraries used mainly in games. I know that some have excellent GUI widgets for programming game menus and the like. I guess you'd decide on your engine and the see if there are python language bindings. One of my favorite engines: http://irrlicht.sourceforge.net/links.html

Another thing you would want to consider is how you want to handle the window management. Do you want to make a full screen interface? Or is to to be windowed? Also how would such an application integrate into a 3D window manager or rather a window manager with compositing.

Edit:

In that case the qtopengl module is probably something to look into: http://doc.qt.nokia.com/4.6/qtopengl.html

I do recommend QT. It's clean and easy to use and cross platform. So your app could run on windows as well.

One thing you'd want to think about before hand is the type of FX you want to perform. For example, if you want to create a page curl type effect when renaming the image, you'd have to think about how to program that, or look for libraries/code snipets that do that math. 3D engines that are used in games often have a lot of support for those kind of typical FX or animations that you'd see in a game. If you use something like qtopengl, you'd need to think about this as well. qtopengl can pretty much only render. Think of it as a viewport. However, it is the correct approach to making a 3D application for the desktop.

Programming 3D applications is really interesting and fun. I enjoyed it a lot. However, don't get discouraged be the math. I recommend getting a book about it if you are serious. I liked this one: http://www.amazon.com/Primer-Graphics-Development-Wordware-Library/dp/1556229119

However, IIRC the examples are C++ which you may not be comfortable with. When you understand such mathematical concepts, it easier to think about how you would make a page curl type affect. Of course, if you find libraries or code that shows you how to do the math, that may be fine.


May be, just create a GUI and all effects will make compiz?

Anyway, as I know QT have ability to use openGL.

http://doc.qt.nokia.com/4.1/examples.html#opengl-examples

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