Replacing image in sprite - cocos2d game development of iPhone
I want to change the sprite image.
Say for example:
mainSprite=[Sprite spriteWithFile:@"redFile.png"];
[self addChild:mainSprite];
Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it.
If I change
[main开发者_如何学PythonSprite setOpacity:150];
it works perfectly. But here I want to change the sprite image instead of opacity.
But I don't know how.
@sagar: In cocos2d 0.99.x I use
[sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"sprite.png"]];
It works. The next question is, how can I get back to my previous sprite? Thanks
Ok. Damn Simple.
I find it by R & D.
Texture2D *x=[[Texture2D alloc]initWithImage:[UIImage imageNamed:@"box-purple-dark.png"]];
[mainSprite setTexture:x];
Replace image in sprite :
[sprite setTexture:[[CCTextureCache sharedTextureCache] addImage:@"image.png"]];
Replace image in sprite :
CCTexture2D *tex1 = [[CCTextureCache sharedTextureCache] addImage:@"new-image.png"];
[mainSprite setTexture:tex1];
精彩评论