"Access violation reading location" troubles retrieveing buffer from directx
The problem I am having is with the following
ID3D10Texture2D *pBackBuffer;
hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer);
Below is my code...
#include "DX3dApp.h"
bool DX3dApp::Init(HINSTANCE hInstance, int width, int height)
{
mhInst = hInstance;
mWidth = width;
mHeight = height;
if(!WindowsInit())
{
return false;
}
if(!InitDirect3D())
{
return false;
}
return true;
}
int DX3dApp::Run()
{
MSG msg = {0};
while (WM_QUIT != msg.message)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Render();
}
return (int) msg.wParam;
}
bool DX3dApp::WindowsInit()
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = mhInst;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = TEXT("DirectXExample");
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
// Resize the window
RECT rect = { 0, 0, mWidth, mHeight };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
// create the window from the class above
mMainhWnd = CreateWindow(TEXT("DirectXExample"),
TEXT("DirectXExample"),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
rect.right - rect.left,
rect.bottom - rect.top,
NULL,
NULL,
mhInst,
NULL);
if (!mMainhWnd)
{
return false;
}
ShowWindow(mMainhWnd, SW_SHOW);
UpdateWindow(mMainhWnd);
return true;
}
bool DX3dApp::InitDirect3D()
{
DXGI_SWAP_CHAIN_DESC scd;
ZeroMemory(&scd, sizeof(scd));
scd.BufferCount = 1;
scd.BufferDesc.Width = mWidth;
scd.BufferDesc.Height = mHeight;
scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
scd.BufferDesc.RefreshRate.Numerator = 60;
scd.BufferDesc.RefreshRate.Denominator = 1;
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
scd.OutputWindow = mMainhWnd;
scd.SampleDesc.Count = 1;
scd.SampleDesc.Quality = 0;
scd.Windowed = TRUE;
HRESULT hr = D3D10CreateDeviceAndSwapChain(NULL,D3D10_DRIVER_TYPE_REFERENCE,
NULL,
0,
D3D10_SDK_VERSION,
&scd,
&mpSwapChain,
开发者_C百科 &mpD3DDevice);
if(!hr != S_OK)
{
return FALSE;
}
ID3D10Texture2D *pBackBuffer;
hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer);
return TRUE;
}
void DX3dApp::Render()
{
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
// Allow the user to press the escape key to end the application
case WM_KEYDOWN:
switch(wParam)
{
// Check if the user hit the escape key
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
break;
// The user hit the close button, close the application
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
and I get the following error
chp1.exe': Unloaded 'C:\Windows\SysWOW64\oleaut32.dll'
First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018eeb0..
First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018edd0..
First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018ef1c..
The thread 'Win32 Thread' (0xfc4) has exited with code 0 (0x0).
'chp1.exe': Unloaded 'C:\Windows\SysWOW64\D3D10Ref.DLL'
First-chance exception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000.
Unhandled exception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000.
It appears that the error occurs in the last parameter. &pBackBuffer. I added this single line of code and the error occurs.
[edit]
as stated below , the issue is I am accessing a null pointer to buffer. but i have no idea what I am doing wrong with creating it.
This error means you accessed a NULL pointer. Most likely, mpSwapChain
is NULL.
Edit:
Your check of hr
isn't performed correctly: It should be if (hr != S_OK)
instead of if (!hr != S_OK)
.
A better way to check hr is: if (FAILED(hr))
(or SUCCEEDED(hr)
when checking for success). This is better because there are some successful values of hr
which aren't S_OK
.
Figure out my issue. The problem is the following line of code
scd.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
I put in the incorrect format for the buffer. This almost resembles
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
So like interjay said. when a error like that consist. more then likely its problem something that cause the SwapChain not to be initiated. which more then likely is a logical error.
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