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Cooresponding CopyResource method in D3D9

I know it's easy to copy ve开发者_如何转开发rtex/index buffer in D3D10 with IDirect3D10::CopyResource(...) interface.

How to do the same work in D3D9? Is there any similar API for this?


Just lock the vertex/index buffers and memcpy the data from one to the other.

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