C++ exceptions binary compatibility
my project uses 2 different C++ compilers, g++ and nvcc (cuda compiler). I have noticed exception thrown from nvcc object files are not caught in g++ object files.
are C++ exceptions supposed to be binary compatible in the same machine? what can cause such behavior?
try { kernel_= new cuda:: Kernel(); }
catch (...) { kernel_= NULL; }
// nvcc开发者_运维问答 object
cuda:: Kernel:: Kernel () {
...
if (! impl_) throw;
}
everything else seems to work (C++ objects, operators). To be honest I do not know exceptions very well so maybe there is mistake in the code above.
nvcc is a wrapper around a normal c++ compiler, and is basically a preprocessor to convert the cuda syntax into something compilable. You can see what compiler it uses with the --verbose
flag.
For instance on my machine compiling
// test.cpp
int main(){return 0;}
with nvcc -v
gives
#$ _SPACE_=
#$ _MODE_=DEVICE
#$ _HERE_=/usr/local/cuda/bin
#$ _THERE_=/usr/local/cuda/bin
#$ TOP=/usr/local/cuda/bin/..
#$ PATH=/usr/local/cuda/bin/../open64/bin:/usr/local/cuda/bin/../bin:/Library/Frameworks/Python.framework/Versions/Current/bin:/Users/me/bin:/usr/local/aspell/bin:/usr/local/noweb:/usr/local/icon/bin:/usr/local/dmd/bin:/usr/local/cuda/bin:/usr/local/sed/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin
#$ INCLUDES="-I/usr/local/cuda/bin/../include"
#$ LIBRARIES= "-L/usr/local/cuda/bin/../lib" -lcudart
#$ CUDAFE_FLAGS=
#$ OPENCC_FLAGS=
#$ PTXAS_FLAGS=
#$ gcc -c -x c++ "-I/usr/local/cuda/bin/../include" -I. -m32 -malign-double -o "/tmp/tmpxft_000010af_00000000-1_test.o" "test.cpp"
#$ g++ -m32 -malign-double -o "a.out" "/tmp/tmpxft_000010af_00000000-1_test.o" "-L/usr/local/cuda/bin/../lib" -lcudart
Using the same compiler/flags as listed here should give you binary compatibility
Sorry to give you two "no" answers in a single night, but "No", C++ exceptions (or classes for that matter) have no standard binary layout. Attempting to use C++ classes/exceptions between two differing compilers breaks the One Definition Rule.
You can work around this by only allowing a C API between the object files (because C has a standard ABI - Application Binary Interface), or you can compile all your code with one compiler or the other. I'm not sure if the last bit is possible with NVCC, however.
In response to question edit: everything else seems to work (C++ objects, operators): There are lots of things that seem to work in the vast majority of cases. That does not mean they do not invoke undefined behavior.
The C++ standard doesn't specify the binary form of anything, let alone exceptions. There's no reason you should expect this to work.
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