efficient thread-safe singleton in C++
The usual pattern for a singleton class is something like
sta开发者_开发技巧tic Foo &getInst()
{
static Foo *inst = NULL;
if(inst == NULL)
inst = new Foo(...);
return *inst;
}
However, it's my understanding that this solution is not thread-safe, since 1) Foo's constructor might be called more than once (which may or may not matter) and 2) inst may not be fully constructed before it is returned to a different thread.
One solution is to wrap a mutex around the whole method, but then I'm paying for synchronization overhead long after I actually need it. An alternative is something like
static Foo &getInst()
{
static Foo *inst = NULL;
if(inst == NULL)
{
pthread_mutex_lock(&mutex);
if(inst == NULL)
inst = new Foo(...);
pthread_mutex_unlock(&mutex);
}
return *inst;
}
Is this the right way to do it, or are there any pitfalls I should be aware of? For instance, are there any static initialization order problems that might occur, i.e. is inst always guaranteed to be NULL the first time getInst is called?
If you are using C++11, here is a right way to do this:
Foo& getInst()
{
static Foo inst(...);
return inst;
}
According to new standard there is no need to care about this problem any more. Object initialization will be made only by one thread, other threads will wait till it complete. Or you can use std::call_once. (more info here)
Your solution is called 'double checked locking' and the way you've written it is not threadsafe.
This Meyers/Alexandrescu paper explains why - but that paper is also widely misunderstood. It started the 'double checked locking is unsafe in C++' meme - but its actual conclusion is that double checked locking in C++ can be implemented safely, it just requires the use of memory barriers in a non-obvious place.
The paper contains pseudocode demonstrating how to use memory barriers to safely implement the DLCP, so it shouldn't be difficult for you to correct your implementation.
Herb Sutter talks about the double-checked locking in CppCon 2014.
Below is the code I implemented in C++11 based on that:
class Foo {
public:
static Foo* Instance();
private:
Foo() {}
static atomic<Foo*> pinstance;
static mutex m_;
};
atomic<Foo*> Foo::pinstance { nullptr };
std::mutex Foo::m_;
Foo* Foo::Instance() {
if(pinstance == nullptr) {
lock_guard<mutex> lock(m_);
if(pinstance == nullptr) {
pinstance = new Foo();
}
}
return pinstance;
}
you can also check complete program here: http://ideone.com/olvK13
Use pthread_once
, which is guaranteed that the initialization function is run once atomically.
(On Mac OS X it uses a spin lock. Don't know the implementation of other platforms.)
TTBOMK, the only guaranteed thread-safe way to do this without locking would be to initialize all your singletons before you ever start a thread.
Your alternative is called "double-checked locking".
There could exist multi-threaded memory models in which it works, but POSIX does not guarantee one
ACE singleton implementation uses double-checked locking pattern for thread safety, you can refer to it if you like.
You can find source code here.
Does TLS work here? https://en.wikipedia.org/wiki/Thread-local_storage#C_and_C++
For example,
static _thread Foo *inst = NULL;
static Foo &getInst()
{
if(inst == NULL)
inst = new Foo(...);
return *inst;
}
But we also need a way to delete it explicitly, like
static void deleteInst() {
if (!inst) {
return;
}
delete inst;
inst = NULL;
}
The solution is not thread safe because the statement
inst = new Foo();
can be broken down into two statements by compiler:
Statement1: inst = malloc(sizeof(Foo));
Statement2: inst->Foo();
Suppose that after execution of statement 1 by one thread context switch occurs. And 2nd thread also executes the getInstance()
method. Then the 2nd thread will find that the 'inst' pointer is not null. So 2nd thread will return pointer to an uninitialized object as constructor has not yet been called by the 1st thread.
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