Struct constructor: "fields must be fully assigned before control is returned to the caller."
Here is a struct I am trying to write:
public struct AttackTraits
{
public AttackTraits(double probability, int damage, float distance)
{
开发者_运维知识库 Probability = probability;
Distance = distance;
Damage = damage;
}
private double probability;
public double Probability
{
get
{
return probability;
}
set
{
if (value > 1 || value < 0)
{
throw new ArgumentOutOfRangeException("Probability values must be in the range [0, 1]");
}
probability = value;
}
}
public int Damage { get; set; }
public float Distance { get; set; }
}
This results in the following compilation errors:
The 'this' object cannot be used before all of its fields are assigned to
Field 'AttackTraits.probability' must be fully assigned before control is returned to the caller
Backing field for automatically implemented property 'AttackTraits.Damage' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer.
Backing field for automatically implemented property 'AttackTraits.Distance' must be fully assigned before control is returned to the caller. Consider calling the default constructor from a constructor initializer.
What am I doing wrong?
If you see this error on a struct that has an automatic property, just call the parameterless contructor from your parameterized one by doing : this()
example below:
struct MyStruct
{
public int SomeProp { get; set; }
public MyStruct(int someVal) : this()
{
this.SomeProp = someVal;
}
}
By calling :this() from your constructor declaration you let the base ValueType class initialize all the backing fields for the automatic properties. We cannot do it manually on our constructor because we don't have access to the backing field of an automatic property. ValueType is the base class of all structs.
try to access probability field not accessor. In this case auto-props should work as well.
There is no way for a struct to have parameterless constructor so consider change it to class instead.
Best practise is to use structs only if they are 16 bytes or less and are immutable. So if you are going to change object fields after creating, consider refactoring it to class.
Also, you can change constructor definition to:
construct(params) : this()
this will remove error as well
You're setting the probability
field through the Probability
property, but the compiler doesn't know that the property sets the field... so you need to explicitly initialize the probability field itself
public AttackTraits(double probability, int damage, float distance)
{
this.probability = 0;
Distance = distance;
Damage = damage;
}
Change the line Probability = probability
to this.probability = probability
In the future pick a different naming convention for fields as you do for parameters. For example, prefix all fields with an underscore, so you can simply call this:
_probability = probability;
and see easily what's happening.
try to change struct to class for AttackTraits
public class AttackTraits
{
.........
{
精彩评论