Tips on creating user interfaces and optimizing the user experience [closed]
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Improve this questionI am currently working on a project where a lot of user interaction is going to take place. There is also a commercial side as people can buy certain items and services.
In my opinion a good blend of user interface, speed and security is essential for these types of websites. It is fairly easy to use ajax and JavaScript nowadays to do almost everything, as there are a lot of libraries available such as jQuery and others. But this can have some performance and incompatibility issues. This can lead to users just going to the next website.
The overall look of the website is important too. Where to place certain buttons, where to place certain types of articles such as faq and support. Where and how to display error messages so that the user sees them but are not bothering him. And an overall color scheme is important too.
The basic question is: How to create an interface that triggers a user to buy/use your services
I know psychology also plays a huge role in how users interact with your website. The color scheme for example is important. When the colors are irritating on a website you just want to click away. I have not found any articles that explain those concept.
Does anyone have any tips and/or recourses where i can get some articles that guide you in making the correct choices for your website.
Adhere to some standard UI Design Principles:
- The structure principle: Your design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The structure principle is concerned with your overall user interface architecture.
- The simplicity principle: Your design should make simple, common tasks simple to do, communicating clearly and simply in the user’s own language, and providing good shortcuts that are meaningfully related to longer procedures.
- The visibility principle: Your design should keep all needed options and materials for a given task visible without distracting the user with extraneous or redundant information. Good designs don’t overwhelm users with too many alternatives or confuse them with unneeded information.
- The feedback principle: Your design should keep users informed of actions or interpretations, changes of state or condition, and errors or exceptions that are relevant and of interest to the user through clear, concise, and unambiguous language familiar to users.
- The tolerance principle: Your design should be flexible and tolerant, reducing the cost of mistakes and misuse by allowing undoing and redoing, while also preventing errors wherever possible by tolerating varied inputs and sequences and by interpreting all reasonable actions reasonable.
- The reuse principle: Your design should reuse internal and external components and behaviors, maintaining consistency with purpose rather than merely arbitrary consistency, thus reducing the need for users to rethink and remember.
Try to look for Websites or Web Application which has successfully achieved the goal you are looking to achieve, study their UI's, try to find common parameters & patterns which engages the user on their sites.
I always believe amazon is very good at keeping user engaged on website by showing relevant recommendations, what other people are looking
types recommendations, people who bought this also bought this
kind of recommendations.
Another good read: What should a developer know about interface design usability and user psychology
Also, Good Read on UI design considerations of e-commerce websites.
When it comes to UI design, ideally you will have an actual visual designer provide some guidance on your use of colors and a UxD provide some insight into your layout and flows based upon their expertise in these areas. Barring these folks having some input, if you design the pages and create the visuals yourself, iterative discovery is the best method to inform your design and provide insight into how these items affect the user and the overall experience you have created.
While there are certainly numerous books you can read and "guidelines" you can follow (and should for the initial design phases), no amount of book learning can replace real user interactions.
Build a functional prototype of your site/app/service/etc. and get it in front of actual users to gauge usability and value. This should be done in an ad-hoc format (versus formal usability testing) and the prototype should consist of smoke and mirrors as needed (i.e. it could be only clickable comps or primarily images with only the flows you're testing actually working).
Once you have some level of prototype, bring it to a place where ppl tend to be (and where you have i-net access if needed). I have found Starbucks to be great for this. Grab some ppl and ask if you can have 10 minutes of their time - you'll find tons of willing participants. Provide these folks with a simple / specific scenario to complete in your prototype and watch and learn.
People in a real-world situation using your software will quickly find its flaws and you'll be learning more than you could ever glean from a book or guideline. You'll be iterating on the design and tweaking items every time you test.
Test like this over a few weeks and you'll be discovering the perfect design very quickly. Once you have something that ppl can use and find value in, you're ready to get it live. But, testing should not end there - once live, you should continue to test and tweak via A/B and multi-variant testing while keeping a close eye on on your analytics and user behavior.
Discovery testing followed continual A/B allows you to continuously tweak, test and learn and ultimately to create the best solution possible.
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