Adding an allocator to a C++ class template for shared memory object creation
In short, my question is: If you have class, MyClass<T>
, how can you change the class definition to support cases where you have MyClass<T, Alloc>
, similar to how, say, STL vector provides.
I need this functionality to support an allocator for shared memory. Specifically, I am trying to implement a ring buffer in shared memory. Currently it has the following ctor:
template<typename ItemType>
SharedMemoryBuffer<ItemType>::SharedMemoryBuffer( unsigned long capacity, std::string name )
where ItemType
is the type of the data to be placed in each slot of the buffer.
Now, this works splendid when I create the buffer from the main program thus
SharedMemoryBuffer<int>* sb;
sb = new SharedMemoryBuffer<int>(BUFFER_CAPACITY + 1, sharedMemoryName);
However, in this case the buffer itself is not created in shared memory and so is not accessible to other processes. What I want to do is to be able to do something like
typedef allocator<int, managed_shared_memory::segment_manager> ShmemAllocator;
typedef SharedMemoryBuffer<int, ShmemAllocator> MyBuffer;
managed_shared_memory segment(create_only, "MySharedMemory", 65536);
const ShmemAlloc开发者_开发技巧ator alloc_inst (segment.get_segment_manager());
MyBuffer *mybuf = segment.construct<MyBuffer>("MyBuffer")(alloc_inst);
However, I don't know how to go about adding an explicit allocator to the class template.
I think that you are just looking for the standard placement new.
If shm_addr
is a void*
pointer to shared memory you can do:
MyBuffer *pBuf = new (shm_Addr) MyBuffer;
and the new MyBuffer
will be constructed at the given location. This can work with any type of object, including templated types.
You can wrap this in a separate function if you see fit.
To destroy something created with standard placement new you need to explicitly call the destructor. This is because delete
would try to de-allocate the memory as regular new
allocated memory which wouldn't be a valid thing to do. This is the only time in C++ that you need to explicitly call a destructor.
pBuf->~MyBuffer();
what make me confuse is, why you need to allocate or create an object in SharedMemory (SHM), for example if you reserve shared memory of the size 65536 Bytes, then suppose you get your shared memory at address 0x1ABC0000
, if reservation success you will have free and directly accessible memory space at 0x1ABC0000 to 0x1ABCFFFF
.
then when your application need to "allocate" object in SHM of size sizeof(SHMObject)
, and your memory manager see that address at 0x1ABC0000+0x1A
is free, your memory manager should just return 0x1ABC001A
value, and mark ( 0x1ABC001A to 0x1ABC001A+sizeof(SHMObject) )
was occupied, and you just need to cast: SHMObject* shmObjectPtr = (SHMObject*)(0x1ABC001A);
and ofcourse that is assuming you have your own custom memory allocator that work on specified range of memory address.
as for template, i don't really understand how does your SHM ring buffer look like, but I've done that before using SHM, my implementation is like this: `
//memory SHM allocator
template<typename T> class ShmRingAllocator
{
protected:
void* baseAddress;
public:
ShmRingAllocator(void* baseAddress,int memSize);
void* allocate(); //this function do what I described earlier, or you can use placement new: new (baseAddress+offset)T;
}
//some kind of shared_ptr<> that handle object in SHM, this provides mechanishm to check is the pointer still valid in shm or not
template<typname T> ShmRingObjectPtr
{
protected:
T* object; //mapped address of object at current process
ShmBuffer* shm; //every object has pointer to which SHM does this pointer pointing at
public:
virtual T* operator->(); //operator overload to access T object
}
class ShmBuffer //base class for all kind of SHM buffer
{
protected:
std::string shmName;
void* shmBasePtr;
}
template<typename T,class A=ShmRingAllocator<T>> ShmRingBuffer : public ShmBuffer
{
protected:
A allocator;
public:
ShmRingObjectPtr<T> insert() //push one element to ring buffer
{
return ShmRingObjectPtr<T>((T*)this->allocator.allocate(),this);
}
}
`
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