Best datastructure for a heightmap
I have a heightmap (a 2D array of floating point values) and I wish to find the highest point on the map, once I have found this point, I want to change its value, and the values of all nearby points. What's the best datastructure to use for efficient retrieval of t开发者_StackOverflowhe highest point?
Requirements:
- Find the highest point efficiently
- Change the value of an arbitrary set of points, this set will always contain the highest current point, and a load of points nearby, the delta will be different for each point.
My current thinking is a priority queue, I can find the highest point in O(1) and I can change a load of values and heapify in O(n log n).
Nb. I've marked this as language-agnostic and Lua, because it is a largely language agnostic question, but I will be implementing the final solution in Lua.
If memory is not that big of an issue I would store each value in a priority queue as a table so that each table has its data value and references to its closest neighbors. Something like this: { data = number, neighbors = { ... } }.
While you are building your priority queue I'd simply be scanning the array and returning the indices of the highest value found. I can then access any element of the array 'nearby' in O(1).
Or am I missing something ?
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