(nested?) anonymous inner classes for buttons
I've used an anon inner class to get a button obj:
Button modButton = new Button("Modify");
modButton.addClickHandler(new ClickHandler() {
@Override
public void onClick(ClickEvent event) {
//TODO: link to a pop-up, and do a refresh on exit
}
});
I want to use this in an arbitrarily sized GWT FlexTable (which is basically an auto re-sizing table).
if i do something like th开发者_高级运维is:
currentTable.setText(3, 0, "elec3");
currentTable.setWidget(3, 2, modButton);
currentTable.setText(4, 0, "elec4");
currentTable.setWidget(4, 2, modButton);
The button only shows up for the latter one (since there is only one instance). Since the table above will be populated programatically, its not really practical to define a new button for each possible instance.
I tried this the following:
currentTable.setText(4, 0, "elec4");
currentTable.setWidget(4, 2, new Button("Modify");
modButton.addClickHandler(new ClickHandler() {
@Override
public void onClick(ClickEvent event) {
//TODO: link to a pop-up, and do a refresh on exit
}
});
);
However, this won't compile at all (the first; I guess), I'm a bit lost - how can I accomplish this effect?
Thanks
Your syntax is incorrect in the third example, but in any case, using an anonymous class in that case is impossible. You are trying to call addClickHandler on the newly-instantiated object, which is not stored in any variable. Theoretically, you could put that code in a constructor for your anonymous class and call that function on "this". The problem is, because of the peculiarities of Java's (absolutely atrocious) anonymous class syntax, it is impossible to define a constructor (what would it be called?).
I'm not 100% sure I understand what you are trying to accomplish, but could you define a function that just returned a new, correctly-configured button instance each time you called it? For example,
private Button newModButton() {
Button modButton = new Button("Modify");
modButton.addClickHandler(new ClickHandler() {
@Override
public void onClick(ClickEvent event) {
//TODO: link to a pop-up, and do a refresh on exit
}
});
return modButton;
}
Then you would call
currentTable.setWidget(4, 2, newModButton());
The most efficient way (both from the view of GWT's and amount of code) is for your class to implement ClickHandler
and then for each row create a new Button
(you can't add the same Widget
twice to the DOM):
class Foo extends Composite implements ClickHandler {
public Foo() {
FlexTable currentTable = new FlexTable();
Button button = new Button("Button1");
// Add this class as the ClickHandler
button.addClickHandler(this);
currentTable.setText(3, 0, "elec3");
currentTable.setWidget(3, 2, button);
button = new Button("Button2");
// Add this class as the ClickHandler
button.addClickHandler(this);
currentTable.setText(4, 0, "elec4");
currentTable.setWidget(4, 2, modButton);
}
public void onClick(ClickEvent event) {
//TODO: link to a pop-up, and do a refresh on exit
}
}
Notice what we are doing here - there are no anonymous classes, we implement the ClickHandler interface once. This is more efficient than creating an anonymous class for every button (when you want all the buttons to behave the same way), because otherwise GWT would have to create additional code for every button you add - instead, the ClickHandler is implemented in one place and referenced by all the buttons.
PS: Maybe you should consider using an IDE like Eclipse (with the Google Plugin for Eclipse) - it makes GWT development a breeze and would catch syntax errors like the one in your last code snippet.
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