C++ Operator overloading example
Well, I'm new to operator overloading, and I found this problem. Instead of documenting myself, I prefer to ask you :D
The point is, I know how to do simple operator overloading, but I'm facing problems with stacking operators. I'll try to put a relatively simple example:
struct dxfdat
{
int a;
string b;
/* here is the question */
}
/* use: */
dxfdat example;
example << "lalala" << 483 << "puff" << 1029 << endl;
"lalala" << 483 << "puff" << 1029 << endl
shall be stored in b
.
dxfdat& operator<< (T a)
and things like that work with one parameter (example << 7)
, but I would like it to work in a 'cout
' fashion.
Sorry to be so lazy.
EDIT:
The real thing... Ok, it is a little bit trickier... actually, b isn't a string, but a vector of other objects, and example << "lalala" << 483 << "puff" << 1029 << endl
should just create just one object.
This is what I'm trying (translated), though I have no clue on how to tell it when to create the object (as it goes from left to right, doesn't it?):
struct dxfDato
{
dxfDato(int c = 0, string v = 0, int t = 0) { cod = c; val= v; ty = t; }
int ty;
int cod;
string val;
};
struct dxfItem
{
int cl;
string val;
vector<dxfDato> dats;
vector<dxfItem> sons;
template <class T>
dxfItem &operator<<(const T &t)
{
dxfDato dd;
std::stringstream ss;
ss << t;
val = ss;
dats.push_back(dd); // this way, it creates a lot of objects
return d;
}
};
dxfItem headers;
headers << "lalala" << 54789 << "sdfa" << 483 << endl;
// this should create *just one object* in dats vector,
// and put everything on string val
Thanks for everything,
Note: I had to extract and translate a lot of things to put it here, so I didn't check the code for stupi开发者_C百科d errors.
(Sorry for expanding the question that much, please tell me if I'm misusing stackoverflow's question system)
The trick is to return a reference to youself from operator <<
- this way, the operator can be 'stacked'.
class me {
me& operator<<(int t) {...; return *this;}
};
me m;
m << 4 << 5 << 6;
Just overload the shift operator for all types you wish to support (or make it a template if you can afford the danger)!
template <typename T>
dxfdata & operator <<( dxfdata & d, const T & t ) {
std::ostringstream os;
os << t;
d.b += os.str();
return d;
}
It's quite easy, don't panic :)
You have recognized the problem well: it's very similar to the std::cout
- std::endl
work.
You could do like such, though I'll rename the types, if you don't mind.
struct EndMarker {};
extern const EndMarker end; // To be defined in a .cpp
class Data
{
public:
Data(): m_data(1, "") {}
// Usual operator
template <class T>
Data& operator<<(const T& input)
{
std::ostringstream aStream;
aStream << input;
m_data.back() += aStream.str();
};
// End of object
Data& operator<<(EndMarker) { m_data.push_back(""); }
private:
std::vector<std::string> m_data;
}; // class Data
It works by adding to the current last element by default, and pushing an empty element at the end.
Let's see an example:
Data data;
data << 1 << "bla" << 2 << end << 3 << "foo" << end;
// data.m_data now is
// ["1bla2", "3foo", ""]
The other solution would be to keep a flag (boolean) to store if a end
has been streamed or not, and if it has, creating a new element on the next insertion (and erasing the flag).
It a bit more work on insertion, but you don't have the empty element... your call.
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