Solid FFmpeg wrapper for C#/.NET
I have been searching the web for some time for a solid FFmpeg wrapper for C#/.NET. But I have yet to come up with something useful. I have found the following three projects, but all of them apears to be dead in early alpha stage.
FFmpeg.NET
ffmpeg-sharp FFLIB.NETSo my question is if anyone knows of a wrapper projec开发者_如何学运维t that is more mature?
I am not looking for a full transcoding engine with job queues and more. Just a simple wrapper so I do not have to make a command line call and then parse the console output, but can make method calls and use eventlisteners for progress.And please feel free to mention any active projects, even if they are stil in the early stages.
This is a wrapper of my own: https://github.com/AydinAdn/MediaToolkit
MediaToolkit can:
- Convert video files into various other video formats.
- Perform video transcoding tasks.
- Options configurable:
Bit rate
,Frame rate
,Resolution / size
,Aspect ratio
,Duration of video
- Options configurable:
- Perform audio transcoding tasks.
- Options configurable:
Audio sample rate
- Options configurable:
- Convert video to physical formats using FILM, PAL or NTSC tv standards
- Mediums include:
DVD
,DV
,DV50
,VCD
,SVCD
- Mediums include:
I'm updating it as I go along, and you're welcome to use it, you can also install it using the Package Manager Console.
PM> Install-Package MediaToolkit
After trying several wrappers, I went with this: FFmpeg auto generated unsafe bindings for C#/.NET and Mono.
It's a set of low-level interop bindings for every class in the FFmpeg namespace. Maybe not as convenient to use as an actual wrapper, but IMO it's the best solution for working with FFmpeg in .Net, if you want to do non-trivial things.
Pros:
- Works
- Trustworthy - no 3rd party wrapper code to introduce bugs, assuming you trust FFMpeg itself.
- It's always updated to the latest version of FFmpeg
- Single nuget package for all of the bindings
- XML documentation is included but you still can use the online documentation FFmpeg documentation.
Cons:
- Low level: You have to know how to work with pointers to c structs.
- Requires some work initially to get it working. I suggest to learn from the official examples.
Note: this thread is about using the FFmpeg API, but for some use cases, it's best to simply use ffmpeg.exe's command line interface.
I have used FFmpeg from a ASP.NET / Windows service (.NET) application. But I ended up using the command-line, without parsing the console. By using this - I had an easy way to control - updates of FFmpeg and running multiple conversions on multiple Cores.
Try this, I think I might have written something you can use for a simple wrapper.
http://jasonjano.wordpress.com/2010/02/09/a-simple-c-wrapper-for-ffmpeg/
You can use this nuget package:
I know that you asked about mature project, but i haven't seen any project fullfilling my expectaction so i decided to make my own. You can easily queue conversions and run it parallel, methods to convert media to different formats, send your own arguments to ffmpeg and parse output from ffmpeg + event listener with current progress.
Install-Package Xabe.FFmpeg
I'm trying to make easy to use, cross-platform FFmpeg wrapper.
You can find more information about this at https://xabe.net/product/xabe_ffmpeg/
More info here: https://xabe.net/product/xabe_ffmpeg/#documentation
Conversion is simple:
IConversionResult result = await Conversion.ToMp4(Resources.MkvWithAudio, output).Start();
If you want progress:
IConversion conversion = Conversion.ToMp4(Resources.MkvWithAudio, output);
conversion.OnProgress += (duration, length) => { currentProgress = duration; }
await conversion.Start();
I'm playing around with an ffmpeg wrapper library called MediaHandler Pro from
http://www.mediasoftpro.com
seems promising so far.
I have been researching the same thing and originally used MediaToolKit (mentioned in another answer) which worked great for conversions but now I need something a bit more robust.
One option that seems mature and still active is: https://github.com/hudl/HudlFfmpeg Which you can read more about here: http://public.hudl.com/bits/archives/2014/08/15/announcing-hudlffmpeg-a-c-framework-to-make-ffmpeg-interaction-simple/
Another option, which may not suit many cases, is to invoke the exe directly from your c# code: http://www.codeproject.com/Articles/774093/Another-FFmpeg-exe-Csharp-Wrapper
There is another simple one here: http://ivolo.mit.edu/post/Metamorph-Convert-Audio-Video-to-Any-Format-on-Windows-Linux-and-Mac.aspx
Here ya go... Most of this code is 2+ years old so missing a lot of asynchronous stuff, and using an outdated naming convention. Running in a production enviornment for quite some time ~ JT
internal static class FFMpegArgUtils
{
public static string GetEncodeVideoFFMpegArgs(string sSourceFile, MP4Info objMp4Info, double nMbps, int iWidth, int iHeight, bool bIncludeAudio, string sOutputFile)
{
//Ensure file contains a video stream, otherwise this command will fail
if (objMp4Info != null && objMp4Info.VideoStreamCount == 0)
{
throw new Exception("FFMpegArgUtils::GetEncodeVideoFFMpegArgs - mp4 does not contain a video stream");
}
int iBitRateInKbps = (int)(nMbps * 1000);
StringBuilder sbArgs = new StringBuilder();
sbArgs.Append(" -y -threads 2 -i \"" + sSourceFile + "\" -strict -2 "); // 0 tells it to choose how many threads to use
if (bIncludeAudio == true)
{
//sbArgs.Append(" -acodec libmp3lame -ab 96k");
sbArgs.Append(" -acodec aac -ar 44100 -ab 96k");
}
else
{
sbArgs.Append(" -an");
}
sbArgs.Append(" -vcodec libx264 -level 41 -r 15 -crf 25 -g 15 -keyint_min 45 -bf 0");
//sbArgs.Append(" -vf pad=" + iWidth + ":" + iHeight + ":" + iVideoOffsetX + ":" + iVideoOffsetY);
sbArgs.Append(String.Format(" -vf \"scale=iw*min({0}/iw\\,{1}/ih):ih*min({0}/iw\\,{1}/ih),pad={0}:{1}:({0}-iw)/2:({1}-ih)/2\"",iWidth, iHeight));
//Output File
sbArgs.Append(" \"" + sOutputFile + "\"");
return sbArgs.ToString();
}
public static string GetEncodeAudioFFMpegArgs(string sSourceFile, string sOutputFile)
{
var args = String.Format(" -y -threads 2 -i \"{0}\" -strict -2 -acodec aac -ar 44100 -ab 96k -vn \"{1}\"", sSourceFile, sOutputFile);
return args;
//return GetEncodeVideoFFMpegArgs(sSourceFile, null, .2, 854, 480, true, sOutputFile);
//StringBuilder sbArgs = new StringBuilder();
//int iWidth = 854;
//int iHeight = 480;
//sbArgs.Append(" -y -i \"" + sSourceFile + "\" -strict -2 "); // 0 tells it to choose how many threads to use
//sbArgs.Append(" -acodec aac -ar 44100 -ab 96k");
//sbArgs.Append(" -vcodec libx264 -level 41 -r 15 -crf 25 -g 15 -keyint_min 45 -bf 0");
//sbArgs.Append(String.Format(" -vf \"scale=iw*min({0}/iw\\,{1}/ih):ih*min({0}/iw\\,{1}/ih),pad={0}:{1}:({0}-iw)/2:({1}-ih)/2\"", iWidth, iHeight));
//sbArgs.Append(" \"" + sOutputFile + "\"");
//return sbArgs.ToString();
}
}
internal class CreateEncodedVideoCommand : ConsoleCommandBase
{
public event ProgressEventHandler OnProgressEvent;
private string _sSourceFile;
private string _sOutputFolder;
private double _nMaxMbps;
public double BitrateInMbps
{
get { return _nMaxMbps; }
}
public int BitrateInKbps
{
get { return (int)Math.Round(_nMaxMbps * 1000); }
}
private int _iOutputWidth;
private int _iOutputHeight;
private bool _bIsConverting = false;
//private TimeSpan _tsDuration;
private double _nPercentageComplete;
private string _sOutputFile;
private string _sOutputFileName;
private bool _bAudioEnabled = true;
private string _sFFMpegPath;
private string _sExePath;
private string _sArgs;
private MP4Info _objSourceInfo;
private string _sOutputExt;
/// <summary>
/// Encodes an MP4 to the specs provided, quality is a value from 0 to 1
/// </summary>
/// <param name="nQuality">A value from 0 to 1</param>
///
public CreateEncodedVideoCommand(string sSourceFile, string sOutputFolder, string sFFMpegPath, double nMaxBitrateInMbps, MP4Info objSourceInfo, int iOutputWidth, int iOutputHeight, string sOutputExt)
{
_sSourceFile = sSourceFile;
_sOutputFolder = sOutputFolder;
_nMaxMbps = nMaxBitrateInMbps;
_objSourceInfo = objSourceInfo;
_iOutputWidth = iOutputWidth;
_iOutputHeight = iOutputHeight;
_sFFMpegPath = sFFMpegPath;
_sOutputExt = sOutputExt;
}
public void SetOutputFileName(string sOutputFileName)
{
_sOutputFileName = sOutputFileName;
}
public override void Execute()
{
try
{
_bIsConverting = false;
string sFileName = _sOutputFileName != null ? _sOutputFileName : Path.GetFileNameWithoutExtension(_sSourceFile) + "_" + _iOutputWidth + "." + _sOutputExt;
_sOutputFile = _sOutputFolder + "\\" + sFileName;
_sExePath = _sFFMpegPath;
_sArgs = FFMpegArgUtils.GetEncodeVideoFFMpegArgs(_sSourceFile, _objSourceInfo,_nMaxMbps, _iOutputWidth, _iOutputHeight, _bAudioEnabled, _sOutputFile);
InternalExecute(_sExePath, _sArgs);
}
catch (Exception objEx)
{
DispatchException(objEx);
}
}
public override string GetCommandInfo()
{
StringBuilder sbInfo = new StringBuilder();
sbInfo.AppendLine("CreateEncodeVideoCommand");
sbInfo.AppendLine("Exe: " + _sExePath);
sbInfo.AppendLine("Args: " + _sArgs);
sbInfo.AppendLine("[ConsoleOutput]");
sbInfo.Append(ConsoleOutput);
sbInfo.AppendLine("[ErrorOutput]");
sbInfo.Append(ErrorOutput);
return base.GetCommandInfo() + "\n" + sbInfo.ToString();
}
protected override void OnInternalCommandComplete(int iExitCode)
{
DispatchCommandComplete( iExitCode == 0 ? CommandResultType.Success : CommandResultType.Fail);
}
override protected void OnOutputRecieved(object sender, ProcessOutputEventArgs objArgs)
{
//FMPEG out always shows as Error
base.OnOutputRecieved(sender, objArgs);
if (_bIsConverting == false && objArgs.Data.StartsWith("Press [q] to stop encoding") == true)
{
_bIsConverting = true;
}
else if (_bIsConverting == true && objArgs.Data.StartsWith("frame=") == true)
{
//Capture Progress
UpdateProgressFromOutputLine(objArgs.Data);
}
else if (_bIsConverting == true && _nPercentageComplete > .8 && objArgs.Data.StartsWith("frame=") == false)
{
UpdateProgress(1);
_bIsConverting = false;
}
}
override protected void OnProcessExit(object sender, ProcessExitedEventArgs args)
{
_bIsConverting = false;
base.OnProcessExit(sender, args);
}
override public void Abort()
{
if (_objCurrentProcessRunner != null)
{
//_objCurrentProcessRunner.SendLineToInputStream("q");
_objCurrentProcessRunner.Dispose();
}
}
#region Helpers
//private void CaptureSourceDetailsFromOutput()
//{
// String sInputStreamInfoStartLine = _colErrorLines.SingleOrDefault(o => o.StartsWith("Input #0"));
// int iStreamInfoStartIndex = _colErrorLines.IndexOf(sInputStreamInfoStartLine);
// if (iStreamInfoStartIndex >= 0)
// {
// string sDurationInfoLine = _colErrorLines[iStreamInfoStartIndex + 1];
// string sDurantionTime = sDurationInfoLine.Substring(12, 11);
// _tsDuration = VideoUtils.GetDurationFromFFMpegDurationString(sDurantionTime);
// }
//}
private void UpdateProgressFromOutputLine(string sOutputLine)
{
int iTimeIndex = sOutputLine.IndexOf("time=");
int iBitrateIndex = sOutputLine.IndexOf(" bitrate=");
string sCurrentTime = sOutputLine.Substring(iTimeIndex + 5, iBitrateIndex - iTimeIndex - 5);
double nCurrentTimeInSeconds = double.Parse(sCurrentTime);
double nPercentageComplete = nCurrentTimeInSeconds / _objSourceInfo.Duration.TotalSeconds;
UpdateProgress(nPercentageComplete);
//Console.WriteLine("Progress: " + _nPercentageComplete);
}
private void UpdateProgress(double nPercentageComplete)
{
_nPercentageComplete = nPercentageComplete;
if (OnProgressEvent != null)
{
OnProgressEvent(this, new ProgressEventArgs( _nPercentageComplete));
}
}
#endregion
//public TimeSpan Duration { get { return _tsDuration; } }
public double Progress { get { return _nPercentageComplete; } }
public string OutputFile { get { return _sOutputFile; } }
public bool AudioEnabled
{
get { return _bAudioEnabled; }
set { _bAudioEnabled = value; }
}
}
public abstract class ConsoleCommandBase : CommandBase, ICommand
{
protected ProcessRunner _objCurrentProcessRunner;
protected List<String> _colOutputLines;
protected List<String> _colErrorLines;
private int _iExitCode;
public ConsoleCommandBase()
{
_colOutputLines = new List<string>();
_colErrorLines = new List<string>();
}
protected void InternalExecute(string sExePath, string sArgs)
{
InternalExecute(sExePath, sArgs, null, null, null);
}
protected void InternalExecute(string sExePath, string sArgs, string sDomain, string sUsername, string sPassword)
{
try
{
if (_objCurrentProcessRunner == null || _bIsRunning == false)
{
StringReader objStringReader = new StringReader(string.Empty);
_objCurrentProcessRunner = new ProcessRunner(sExePath, sArgs);
_objCurrentProcessRunner.SetCredentials(sDomain, sUsername, sPassword);
_objCurrentProcessRunner.OutputReceived += new ProcessOutputEventHandler(OnOutputRecieved);
_objCurrentProcessRunner.ProcessExited += new ProcessExitedEventHandler(OnProcessExit);
_objCurrentProcessRunner.Run();
_bIsRunning = true;
_bIsComplete = false;
}
else
{
DispatchException(new Exception("Processor Already Running"));
}
}
catch (Exception objEx)
{
DispatchException(objEx);
}
}
protected virtual void OnOutputRecieved(object sender, ProcessOutputEventArgs args)
{
try
{
if (args.Error == true)
{
_colErrorLines.Add(args.Data);
//Console.WriteLine("Error: " + args.Data);
}
else
{
_colOutputLines.Add(args.Data);
//Console.WriteLine(args.Data);
}
}
catch (Exception objEx)
{
DispatchException(objEx);
}
}
protected virtual void OnProcessExit(object sender, ProcessExitedEventArgs args)
{
try
{
Console.Write(ConsoleOutput);
_iExitCode = args.ExitCode;
_bIsRunning = false;
_bIsComplete = true;
//Some commands actually fail to succeed
//if(args.ExitCode != 0)
//{
// DispatchException(new Exception("Command Failed: " + this.GetType().Name + "\nConsole: " + ConsoleOutput + "\nConsoleError: " + ErrorOutput));
//}
OnInternalCommandComplete(_iExitCode);
if (_objCurrentProcessRunner != null)
{
_objCurrentProcessRunner.Dispose();
_objCurrentProcessRunner = null;
}
}
catch (Exception objEx)
{
DispatchException(objEx);
}
}
abstract protected void OnInternalCommandComplete(int iExitCode);
protected string JoinLines(List<String> colLines)
{
StringBuilder sbOutput = new StringBuilder();
colLines.ForEach( o => sbOutput.AppendLine(o));
return sbOutput.ToString();
}
#region Properties
public int ExitCode
{
get { return _iExitCode; }
}
#endregion
public override string GetCommandInfo()
{
StringBuilder sbCommandInfo = new StringBuilder();
sbCommandInfo.AppendLine("Command: " + this.GetType().Name);
sbCommandInfo.AppendLine("Console Output");
if (_colOutputLines != null)
{
foreach (string sOutputLine in _colOutputLines)
{
sbCommandInfo.AppendLine("\t" + sOutputLine);
}
}
sbCommandInfo.AppendLine("Error Output");
if (_colErrorLines != null)
{
foreach (string sErrorLine in _colErrorLines)
{
sbCommandInfo.AppendLine("\t" + sErrorLine);
}
}
return sbCommandInfo.ToString();
}
public String ConsoleOutput { get { return JoinLines(_colOutputLines); } }
public String ErrorOutput { get { return JoinLines(_colErrorLines);} }
}
CommandBase : ICommand
{
protected IDedooseContext _context;
protected Boolean _bIsRunning = false;
protected Boolean _bIsComplete = false;
#region Custom Events
public event CommandCompleteEventHandler OnCommandComplete;
event CommandCompleteEventHandler ICommand.OnCommandComplete
{
add { if (OnCommandComplete != null) { lock (OnCommandComplete) { OnCommandComplete += value; } } else { OnCommandComplete = new CommandCompleteEventHandler(value); } }
remove { if (OnCommandComplete != null) { lock (OnCommandComplete) { OnCommandComplete -= value; } } }
}
public event UnhandledExceptionEventHandler OnCommandException;
event UnhandledExceptionEventHandler ICommand.OnCommandException
{
add { if (OnCommandException != null) { lock (OnCommandException) { OnCommandException += value; } } else { OnCommandException = new UnhandledExceptionEventHandler(value); } }
remove { if (OnCommandException != null) { lock (OnCommandException) { OnCommandException -= value; } } }
}
public event ProgressEventHandler OnProgressUpdate;
event ProgressEventHandler ICommand.OnProgressUpdate
{
add { if (OnProgressUpdate != null) { lock (OnProgressUpdate) { OnProgressUpdate += value; } } else { OnProgressUpdate = new ProgressEventHandler(value); } }
remove { if (OnProgressUpdate != null) { lock (OnProgressUpdate) { OnProgressUpdate -= value; } } }
}
#endregion
protected CommandBase()
{
_context = UnityGlobalContainer.Instance.Context;
}
protected void DispatchCommandComplete(CommandResultType enResult)
{
if (enResult == CommandResultType.Fail)
{
StringBuilder sbMessage = new StringBuilder();
sbMessage.AppendLine("Command Commpleted with Failure: " + this.GetType().Name);
sbMessage.Append(GetCommandInfo());
Exception objEx = new Exception(sbMessage.ToString());
DispatchException(objEx);
}
else
{
if (OnCommandComplete != null)
{
OnCommandComplete(this, new CommandCompleteEventArgs(enResult));
}
}
}
protected void DispatchException(Exception objEx)
{
if (OnCommandException != null)
{
OnCommandException(this, new UnhandledExceptionEventArgs(objEx, true));
}
else
{
_context.Logger.LogException(objEx, MethodBase.GetCurrentMethod());
throw objEx;
}
}
protected void DispatchProgressUpdate(double nProgressRatio)
{
if (OnProgressUpdate != null) { OnProgressUpdate(this, new ProgressEventArgs(nProgressRatio)); }
}
public virtual string GetCommandInfo()
{
return "Not Implemented: " + this.GetType().Name;
}
public virtual void Execute() { throw new NotImplementedException(); }
public virtual void Abort() { throw new NotImplementedException(); }
public Boolean IsRunning { get { return _bIsRunning; } }
public Boolean IsComplete { get { return _bIsComplete; } }
public double GetProgressRatio()
{
throw new NotImplementedException();
}
}
public delegate void CommandCompleteEventHandler(object sender, CommandCompleteEventArgs e);
public interface ICommand
{
event CommandCompleteEventHandler OnCommandComplete;
event UnhandledExceptionEventHandler OnCommandException;
event ProgressEventHandler OnProgressUpdate;
double GetProgressRatio();
string GetCommandInfo();
void Execute();
void Abort();
}
// for the process runner stuff look up ProcessRunner by Roger Knapp
string result = String.Empty;
StreamReader srOutput = null;
var oInfo = new ProcessStartInfo(exePath, parameters)
{
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true
};
var output = string.Empty;
try
{
Process process = System.Diagnostics.Process.Start(oInfo);
output = process.StandardError.ReadToEnd();
process.WaitForExit();
process.Close();
}
catch (Exception)
{
output = string.Empty;
}
return output;
This wrapper will not let the method fall into a loop. Try this,it worked for me.
I forked FFPMEG.net from codeplex.
Still actively being worked on.
https://github.com/spoiledtechie/FFMpeg.Net
It doesn't use the dlls, but rather the exe. So it tends to be more stable.
See Auto Generated FFmpeg wrapper for C#/.NET and Mono, an awesome project which seems like the only true, complete .NET wrapper for FFmpeg interop out there.
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