Custom Event Not Captured- why?
I am having a problem where I dispatch a custom event but the listener does not receive it (i.e. myHandler() in the code below). If I put everything in one mxml file, it works. When I separate the responsibilities in to separate classes, it fails. It is not clear to me what I am missing.
Any help you be appreciated.
Here is my code (update() in ViewModel.as is the entry point):
ChangeEvent.as
import flash.events.Event;
public class ChangeEvent extends Event
{
public function ChangeEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
// Set the new property.
this.isEnabled = isEnabled;
}
// Define static constant.
public static const ENABLE_CHANGED:String = "enableChanged";
// Define a public variable to hold the state of the enable property.
public var isEnabled:Boolean;
// Override the inherited clone() method.
override public function clone():Event {
return new ChangeEvent(type, isEnabled);
}
}
Model.as
public class Model extends EventDispatcher
{
private function TriggerEvent():void
{
var eventObj:ChangeEvent = new ChangeEvent(ChangeEvent.ENABLE_CHANGED);
dispatchEvent(eventObj);
}
}
ViewModel.as
public class ViewMode开发者_高级运维l
{
import mx.controls.Alert;
import ChangeEvent;
private var model:Model;
public function ViewModel()
{
model = new Model();
addEventListener(ChangeEvent.ENABLE_CHANGED, myHandler);
}
public function update():void {
model.LoadData();
}
private function myHandler(event:Event):void {
Alert.show("An event occurred.");
}
}
Do I have to 'register' the event in ViewModel.as similar to the metadata tag in mxml? e.g. [Event(name="enableChange", type="ChangeEvent")]
You have to add the event listener on the model object (since it is the one dispatching the event).
model = new Model();
model.addEventListener(ChangeEvent.ENABLE_CHANGED, myHandler);
Hope that helps.
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