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"no matching architecture in universal wrapper" when importing pygame

I'm on a MacBook Pro running Snow 开发者_JS百科Leopard 10.6.8 and Python 2.7.2. I went on the pygame website, downloaded and installed all the required frameworks and programs, compiled and installed pygame, but I cant import the module into python. I downloaded an example program off of the pygame website and every time I run it I get this error:

Traceback (most recent call last):
File "/Users/jesse/Downloads/PurpleMines/PurpleMines.py", line 3, in <module>
from pygame import *
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/__init__.py", line 95, in <module>
from pygame.base import *
ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so, 2): no suitable image found.  Did find:
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so: no matching architecture in universal wrapper

I'm guessing its a problem having to do with running a 64-bit OS?

Thanks in advance for the help.


Removing the old pygame install and reinstalling did the trick for me. I'm running Mac OS 10.7

sudo rm -Rf /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame

Then copy and install pygame from:

http://www.pygame.org/ftp/pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip


While what Sylvain said above is correct, this error is often caused by differences in bit rate between python and pygame. It is possible that redownloading it only helps because you get the correct distribution that time. To tell the bit rate of python, do this:

import platform
platform.architecture()

If it is 32 bit, get a 32 bit distribution of pygame. Otherwise, get a 64 bit distribution.

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