Python Imaging Library (PIL) Drawing--Rounded rectangle with gradient
I am trying to use PIL to draw a rectangle with rounded corners and a gradient fill for the color. I found a cool web site ( http://web.archive.org/web/20130306020911/http://nadiana.com/pil-tutorial-basic-advanced-drawing#Drawing_Rounded_Corners_Rectangle ) that shows how to draw a solid-color rounded rectangle and I am happy with this, but I want to be able to draw one that starts light red at the top and goes to dark red at the bottom.
My initial thought was to use the code in the website above to draw a rounded rectangle, and then overlay a second white to black rectangle over the rounded rectangle, using alpha blending. Everything that I've tried ends up blowing up in my face.
I have seen some near-miss solutions using numpy, but I am not skilled enough to commute those code fragments t开发者_JS百科o a successful solution. I would be grateful if someone could show how to modify the code in the link above, implement my overlay idea, or show a completely better solution for getting a rounded rectangle with gradient fill in Python.
Cheers, Ferris
This is a very brute force method, but it gets the job done. Code to produce the gradients was borrowed from here.
from PIL import Image, ImageDraw
def channel(i, c, size, startFill, stopFill):
"""calculate the value of a single color channel for a single pixel"""
return startFill[c] + int((i * 1.0 / size) * (stopFill[c] - startFill[c]))
def color(i, size, startFill, stopFill):
"""calculate the RGB value of a single pixel"""
return tuple([channel(i, c, size, startFill, stopFill) for c in range(3)])
def round_corner(radius):
"""Draw a round corner"""
corner = Image.new('RGBA', (radius, radius), (0, 0, 0, 0))
draw = ImageDraw.Draw(corner)
draw.pieslice((0, 0, radius * 2, radius * 2), 180, 270, fill="blue")
return corner
def apply_grad_to_corner(corner, gradient, backwards = False, topBottom = False):
width, height = corner.size
widthIter = range(width)
if backwards:
widthIter.reverse()
for i in xrange(height):
gradPos = 0
for j in widthIter:
if topBottom:
pos = (i,j)
else:
pos = (j,i)
pix = corner.getpixel(pos)
gradPos+=1
if pix[3] != 0:
corner.putpixel(pos,gradient[gradPos])
return corner
def round_rectangle(size, radius, startFill, stopFill, runTopBottom = False):
"""Draw a rounded rectangle"""
width, height = size
rectangle = Image.new('RGBA', size)
if runTopBottom:
si = height
else:
si = width
gradient = [ color(i, width, startFill, stopFill) for i in xrange(si) ]
if runTopBottom:
modGrad = []
for i in xrange(height):
modGrad += [gradient[i]] * width
rectangle.putdata(modGrad)
else:
rectangle.putdata(gradient*height)
origCorner = round_corner(radius)
# upper left
corner = origCorner
apply_grad_to_corner(corner,gradient,False,runTopBottom)
rectangle.paste(corner, (0, 0))
# lower left
if runTopBottom:
gradient.reverse()
backwards = True
else:
backwards = False
corner = origCorner.rotate(90)
apply_grad_to_corner(corner,gradient,backwards,runTopBottom)
rectangle.paste(corner, (0, height - radius))
# lower right
if not runTopBottom:
gradient.reverse()
corner = origCorner.rotate(180)
apply_grad_to_corner(corner,gradient,True,runTopBottom)
rectangle.paste(corner, (width - radius, height - radius))
# upper right
if runTopBottom:
gradient.reverse()
backwards = False
else:
backwards = True
corner = origCorner.rotate(270)
apply_grad_to_corner(corner,gradient,backwards,runTopBottom)
rectangle.paste(corner, (width - radius, 0))
return rectangle
img = round_rectangle((200, 200), 70, (255,0,0), (0,255,0), True)
img.save("test.png", 'PNG')
Running from left to right (runTopBottom = False):
Running from top to bottom (runTopBottom = True):
In case someone in the future is looking for a slightly more turn-key solution that can be monkey patched onto ImageDraw, I wrote the following.
Hopefully it helps.
Example:
Code:from PIL.ImageDraw import ImageDraw
def rounded_rectangle(self: ImageDraw, xy, corner_radius, fill=None, outline=None):
upper_left_point = xy[0]
bottom_right_point = xy[1]
self.rectangle(
[
(upper_left_point[0], upper_left_point[1] + corner_radius),
(bottom_right_point[0], bottom_right_point[1] - corner_radius)
],
fill=fill,
outline=outline
)
self.rectangle(
[
(upper_left_point[0] + corner_radius, upper_left_point[1]),
(bottom_right_point[0] - corner_radius, bottom_right_point[1])
],
fill=fill,
outline=outline
)
self.pieslice([upper_left_point, (upper_left_point[0] + corner_radius * 2, upper_left_point[1] + corner_radius * 2)],
180,
270,
fill=fill,
outline=outline
)
self.pieslice([(bottom_right_point[0] - corner_radius * 2, bottom_right_point[1] - corner_radius * 2), bottom_right_point],
0,
90,
fill=fill,
outline=outline
)
self.pieslice([(upper_left_point[0], bottom_right_point[1] - corner_radius * 2), (upper_left_point[0] + corner_radius * 2, bottom_right_point[1])],
90,
180,
fill=fill,
outline=outline
)
self.pieslice([(bottom_right_point[0] - corner_radius * 2, upper_left_point[1]), (bottom_right_point[0], upper_left_point[1] + corner_radius * 2)],
270,
360,
fill=fill,
outline=outline
)
ImageDraw.rounded_rectangle = rounded_rectangle
Rounded rect is now officially provided in Pillow 8.2.0, rounded_rectangle
https://github.com/python-pillow/Pillow/pull/5208
from PIL import Image, ImageDraw
result = Image.new('RGBA', (100, 100))
draw = ImageDraw.Draw(result)
draw.rounded_rectangle(((0, 0), (100, 100)), 20, fill="blue")
result.show()
If smooth one is needed however have a look at https://github.com/python-pillow/Pillow/issues/4765
For anyone looking for an updated version, this is a modified version of Whelchel's answer using Pillow 7.2.0 instead of PIL. (I had a problem with outlines using the previous version)
Code:
def rounded_rectangle(self: ImageDraw, xy, corner_radius, fill=None, outline=None):
upper_left_point = xy[0]
bottom_right_point = xy[1]
self.pieslice([upper_left_point, (upper_left_point[0] + corner_radius * 2, upper_left_point[1] + corner_radius * 2)],
180,
270,
fill=fill,
outline=outline
)
self.pieslice([(bottom_right_point[0] - corner_radius * 2, bottom_right_point[1] - corner_radius * 2), bottom_right_point],
0,
90,
fill=fill,
outline=outline
)
self.pieslice([(upper_left_point[0], bottom_right_point[1] - corner_radius * 2), (upper_left_point[0] + corner_radius * 2, bottom_right_point[1])],
90,
180,
fill=fill,
outline=outline
)
self.pieslice([(bottom_right_point[0] - corner_radius * 2, upper_left_point[1]), (bottom_right_point[0], upper_left_point[1] + corner_radius * 2)],
270,
360,
fill=fill,
outline=outline
)
self.rectangle(
[
(upper_left_point[0], upper_left_point[1] + corner_radius),
(bottom_right_point[0], bottom_right_point[1] - corner_radius)
],
fill=fill,
outline=fill
)
self.rectangle(
[
(upper_left_point[0] + corner_radius, upper_left_point[1]),
(bottom_right_point[0] - corner_radius, bottom_right_point[1])
],
fill=fill,
outline=fill
)
self.line([(upper_left_point[0] + corner_radius, upper_left_point[1]), (bottom_right_point[0] - corner_radius, upper_left_point[1])], fill=outline)
self.line([(upper_left_point[0] + corner_radius, bottom_right_point[1]), (bottom_right_point[0] - corner_radius, bottom_right_point[1])], fill=outline)
self.line([(upper_left_point[0], upper_left_point[1] + corner_radius), (upper_left_point[0], bottom_right_point[1] - corner_radius)], fill=outline)
self.line([(bottom_right_point[0], upper_left_point[1] + corner_radius), (bottom_right_point[0], bottom_right_point[1] - corner_radius)], fill=outline)
# set offset equal to 0 to get circular image
def round_corner(image, offset, width, height, filled_pixel):
im = Image.open(image).convert('RGBA').resize((width - offset, height - offset))
im_base = Image.new('RGBA', (width, height), (255, 255, 255, 255))
im_base.paste(im, (offset / 2, offset / 2))
im = im_base
im_new = Image.new('RGBA', (width, height))
half_w, half_h = width / 2, height / 2
for x in range(width):
for y in range(height):
if (x - half_w) * (x - half_w) + (y - half_h) * (y - half_h) <= half_w * half_h:
pixel = im.getpixel((x, y))
else:
pixel = filled_pixel
im_new.putpixel((x, y), pixel)
return im_new
how to use
round_corner(img, 0, 160, 160, (0, 0, 0, 0))
main idea
It is simple enough, the idea is to put filled_pixel where the actual pixel should be hidden, thus only the filled_pixel will be revealed and if the background is black, and we use black pixel as the filled pixel, then everything will be ok. I know this may not be the smartest way, but it will work for certain occasions.
And I found another way to implement this:
def circle_pic(img):
scale = 3
w, h = img.size
r = w * scale
alpha_layer = Image.new('L', (r, r), 0)
draw = ImageDraw.Draw(alpha_layer)
draw.ellipse((0, 0, r, r), fill=255)
alpha_layer = alpha_layer.resize((w, w), Image.ANTIALIAS)
return img, alpha_layer
here is how to use this function
icon_base = Image.new('RGBA', base.size, (255, 255, 255, 0))
iss = (28, 28)
icon, alpha_layer = circle_pic(icon)
icon = icon.resize(iss)
alpha_layer = alpha_layer.resize(iss)
icon_base.paste(icon, (ip[0], ip[1], ip[0] + iss[0], ip[1] + iss[1]), alpha_layer)
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