Is IronPython + XNA a serious contender for game development?
I do enjoy the other multimedia libraries for Python, however I am curious if IronPython and XNA could be a contender for game development. Is there any reason why you don't hear of this too often?
Also, this was meant to be more or less a topic regarding Python and IronP开发者_运维问答ython. I know there are other languages that may be better suited but I am only curious about Python, Jython, Cython, IronPython etc.
By using IronPython + XNA, instead of C# + XNA, you lose XNA's cross-platform capabilities.
You cannot run IronPython on the Xbox 360 or Windows Phone 7 (see this thread). I also suspect that you won't be able to use other cross-platform XNA implementations (eg: my own ExEn).
Also there is, of course, a performance disadvantage to using IronPython instead of C#. I can't say what the performance differences between IronPython and other python implementations might be - but those other implementations can't really be used with XNA anyway.
Other than that, I can't really think of any functional differences. If your target is Windows, then XNA + IronPython should be just fine for game development.
Although if you are choosing XNA as your platform, and doing a "serious" project, then C# is probably the better primary language choice, as it is better supported.
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