display part of an image and hide the rest using CCScene
ok so i have the following code :
CCScene * timerLayer = [CCScene node];
[timerLayer setContentSize:CGSizeMake(50, 36)];
timerLayer.position = ccp(100, 260);
if(![self getChildByTag:777]){
[self addChild:timerLayer z:20 tag:777];
}
timerGraphic = [CCSprite spriteWithFile:@"timer_small.png"];
timerGraphic.position = ccp(0,0);
timerLayer.contentSize = CGSizeMake(50, 36);
if(![timerLayer getChildByTag:779]){
[timerLayer addChild:timerGraphic z:19 tag:779];
}
as you can see, I am making a timerLayer
Scene, and I have resized the the scene to 50x, 36y. and I also have timerGraphic, and I just want to show 50x 36y of this sprite so i tried resizing the scen开发者_如何学运维e, but its not working... its showing the entire image all together!
The CCScene node can not be used to clip images. You can either use a Clipping Node or in your case simply change the texture rect to only display that part of the image that's inside the rectangle:
[timerGraphic setTextureRect:CGRectMake(0, 0, 50, 36)];
Note: be sure that the rect is within the image's bounds!
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