Moving sprites with key events in pygame [duplicate]
I just got a sprite moving around the window using "w,a,s,d", and i want to make this sprite "shoot" by pressing the space bar.
The problem i've got is that the sprite appears but doesn't move until i release the space bar, and i want the sprite shot to go forward until the end of the window, just by pressing the space bar, not by releasing it.
This is my main loop:
while pygame.event.poll().type != QUIT:
screen.blit(background, (0, 0))
#"player" is the sprite moving around the window
player.move(width,height)
screen.blit(player.image, player.rect)
key = pygame.key.get_pressed()
if key[K_SPACE]:
xpos = player.rect.right
ypos = player.rect.top
shot_on_screen = True
if shot_on_screen:
xpos += 1
#"kame" is the sprite i want to move forward
screen.blit(shot.kame, (xpos, ypos))
else:
shot.x = player.rect.right
shot.y = player.rect.top
shot_on_screen = False
pygame.display.update()
I'm new at this python-pygame world, 开发者_如何学运维i've checked a lot of manuals and documentation before asking though, hope you can help, thanks.
You are setting xpos to the player most right position on every loop when the K_SPACE is pressed. You shouldn't do that. Try removing that line.
if key[K_SPACE]:
ypos = player.rect.top
shot_on_screen = True
Also, I don't know if you are checking if the shot is on the screen somewhere else on the code, but the code you posted will not set it to false.
if shot_on_screen:
xpos += 1
#"kame" is the sprite i want to move forward
screen.blit(shot.kame, (xpos, ypos))
else:
shot.x = player.rect.right
shot.y = player.rect.top
shot_on_screen = False # won't work. It is already False.
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