How Do I Configure Json.NET Custom Serialization?
For reasons beyond my control, I have data coming back from an external service being formatted as an array of array of string: [["string_one", "string_two"]]
I am trying to deserialize this into an object with two properties:
public class MyObject
{
public string PropertyOne { get; set; }
public string PropertyTwo { get; se开发者_如何学Got; }
}
I'm using Json.NET for all JSON serialization/deserialization. When I attempt to convert the array of array of string, I get an exception saying that JsonArray can't be converted to MyObject. What's the appropriate way to implement this?
There is quite a big discrepancy between your target object and the JSON. You could do the mapping manually:
string json = "[[\"string_one\", \"string_two\"]]";
dynamic result = JsonConvert.DeserializeObject(json);
var myObject = new MyObject
{
PropertyOne = result[0][0],
PropertyTwo = result[0][1]
};
Ended up implementing this using a JsonConverter. I changed MyObject to look like:
[JsonConverter(typeof(MyObjectConverter))]
public class MyObject
{
public string PropertyOne { get; set; }
public string PropertyTwo { get; set; }
}
And then implemented MyObjectConverter:
public class MyObjectConverter : JsonConverter
{
public override object ReadJson (JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer)
{
int pos = 0;
string[] objectIdParts = new string[2];
while (reader.Read())
{
if (pos < 1)
{
if (reader.TokenType == JsonToken.String)
{
objectIdParts[pos] = reader.Value.ToString();
pos++;
}
}
// read until the end of the JsonReader
}
return new MyObject(objectIdParts);
}
public override void WriteJson (JsonWriter writer, object value, JsonSerializer serializer)
{
throw new NotImplementedException ();
}
public override bool CanWrite {
get {
return base.CanWrite;
}
}
public override bool CanRead { get { return true; } }
public override bool CanConvert (Type objectType)
{
return true;
}
}
Honestly, I'd just deserialize it as string[][]
and map that within your domain layer. The amount of time you'll spend messing around with custom serialization is rarely worth it.
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