How would one draw to the sub display of a ds as if it was a framebuffer?
I need to draw raw pixel data to the Nintendo DS's "sub" screen, such as if I was drawing to the main sc开发者_Python百科reen in "framebuffer" mode or "Extended Rotation" mode. How can I do this with the current version of libnds (which seems to place restrictions on the use of VRAM_C
)?
#include <nds.h>
int main(void)
{
int x, y;
//set the mode to allow for an extended rotation background
videoSetMode(MODE_5_2D);
videoSetModeSub(MODE_5_2D);
//allocate a vram bank for each display
vramSetBankA(VRAM_A_MAIN_BG);
vramSetBankC(VRAM_C_SUB_BG);
//create a background on each display
int bgMain = bgInit(3, BgType_Bmp16, BgSize_B16_256x256, 0,0);
int bgSub = bgInitSub(3, BgType_Bmp16, BgSize_B16_256x256, 0,0);
u16* videoMemoryMain = bgGetGfxPtr(bgMain);
u16* videoMemorySub = bgGetGfxPtr(bgSub);
//initialize it with a color
for(x = 0; x < 256; x++)
for(y = 0; y < 256; y++)
{
videoMemoryMain[x + y * 256] = ARGB16(1, 31, 0, 0);
videoMemorySub[x + y * 256] = ARGB16(1, 0, 0, 31);
}
while(1)
{
swiWaitForVBlank();
}
}
Here is a simple example which creates a 16 bit frame buffer on the main and sub screens and fills each with either red or blue.
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