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Verilog Barrel Shifter

I want to create a 64-bit barrel shifter in verilog (rotate right for now). I want to know if there is a way to do it without writing a 65 part case statement? Is there a way to write some simple code such as:

    Y = {S[i - 1:0], S[63:i]};

I tried the code above in Xilinx and get an error: i is not a constant.

Main Question: Is there a way to do 开发者_StackOverflowthis without a huge case statment?


I've simplified some of the rules for clarity, but here are the details.

In the statement

Y = {S[i - 1:0], S[63:i]};

you have a concatenation of two signals, each with a constant part select. A constant part select is of the form

identifier [ constant_expression : constant_expression ]

but your code uses a variable for the first expression. As you saw this isn't allowed, but you are correct in that there are ways to avoid typing a large case statement. What you can use instead is an indexed part select. These are of the form

identifier [ expression +: constant_expression ]

identifier [ expression -: constant_expression ]

These constructs enforce that the width of the resulting signal is constant, regardless of the variable on the left side.

wire [HIGH_BIT:LOW_BIT] signalAdd,signaSub;
signalAdd[some_expression +: some_range];
signalSub[some_expression -: some_range];
//Resolves to
signalAdd[some_expression + (some_range - 1) : some_expression];
signalSub[some_expression                    : some_expression - (some_range - 1)];

//The location of the high value depends on how the signal was declared:
wire [15: 0] a_vect;
wire [0 :15] b_vect;
a_vect[0 +: 8] // a_vect[7 : 0]
b_vect[0 +: 8] // b_vect[0 : 7]

Rather than trying to build one signal out of two part selects, you can simply extend the input signal to 128 bits, and use a variable part select from that.

wire [63:0] data_in,data_out;
wire [127:0] data_in_double;
wire [5:0] select;

//Concatenate the input signal
assign data_in_double = {data_in,data_in};

//The same as signal[select + 63 : select]
assign data_out = data_in_double[select+63-:64];

Another approach you could use is generate loops. This is a more general approach to replicating code based on a variable. It is much less efficient since it creates 4096 signals.

wire [63:0] data_in,data_out;
wire [127:0] data_in_double;
wire [5:0] select;
wire [63:0] array [0:63];
genver i;

//Concatenate the input signal
assign data_in_double = {data_in,data_in};
for(i=0;i<64;i=i+1)
  begin : generate_loop
  //Allowed since i is constant when the loop is unrolled
  assign array[i] = data_in_double[63+i:i];
  /*
  Unrolls to 
  assign array[0] = data_in_double[63:0];
  assign array[1] = data_in_double[64:1];
  assign array[2] = data_in_double[65:2];
  ...
  assign array[63] = data_in_double[127:64];
  */
  end

//Select the shifted value
assign data_out = array[select];


The best way I found to do this is finding a pattern. When you want to rotate left an 8 bit signal 1 position (8'b00001111 << 1) the result is = 8'b00011110) also when you want to rotate left 9 positions (8'b00001111 << 9) the result is the same = 8'b00011110, and also rotating 17 positions, this reduce your possibilities to next table:

Verilog Barrel Shifter

so if you look, the tree first bits of all numbers on table equivalent to rotate 1 position (1,9,17,25...249) are equal to 001 (1)

the tree first bits of all numbers on table equivalent to rotate 6 positions (6,14,22,30...254) are equal to 110 (6)

so you can apply a mask (8'b00000111) to determine the correct shifting number by making zero all other bits:

reg_out_temp <= reg_in_1 << (reg_in_2 & 8'h07);

reg_out_temp shall be the double of reg_in_1, in this case reg_out_temp shall be 16 bit and reg_in_1 8 bit, so you can get the carried bits to the other byte when you shift the data so you can combine them using an OR expression:

reg_out <= reg_out_temp[15:8] | reg_out_temp[7:0];

so by two clock cycles you have the result. For a 16 bit rotation, your mask shall be 8'b00011111 (8'h1F) because your shifts goes from 0 to 16, and your temporary register shall be of 32 bits.

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