How to remove large if-else-if chain [duplicate]
Possible Duplicate:
Long list of if statements in Java
I was tasked to work with some code, and there is a giant if-else-if chain (100+ else-ifs) that checks Strings.
What are some good techniques to update this code as to where the if-else-if chain can be shrunken down to something much more manageable.
The chain looks something like this:
if(name.equals("abc")){
do something
} else if(name.equals("xyz")){
do something different
} else if(name.equals开发者_运维问答("mno")){
do something different
} ......
.....
else{
error
}
You can extract the code in each branch to a separate method, then turn the methods into implementations of a common base interface (let's call it Handler
). After that, you can fill a Map<String, Handler>
and just look up and execute the right handler for given string.
Unfortunately the implementation of 100+ subclasses for the interface requires quite a lot of boilerplate code, but currently there is no simpler way in Java to achieve this. Implementing the cases as elements of an Enum
may help somewhat - here is an example. The ideal solution would be using closures / lambdas, but alas we have to wait till Java 8 for that...
Some options / ideas:
- Leave it as it is - it's not fundamentally broken, and is reasonably clear and simple to maintain
- Use a switch statement (if you are using Java 7) - not sure if this gains you much though
- Create a HashMap of String to FunctionObjects where the function objects implement the required behaviour as a method. Then your calling code is just:
hashMap.get(name).doSomething();
- Break it into a heirarchy of function calls by sub-grouping the strings. You could do this by taking each letter in turn, so one branch handles all the names starting with 'a' etc.
- Refactor so that you don't pass the name as a String but instead pass a named object. Then you can just do
namedObject.doSomething()
With Enums, you can have a method per instance.
public enum ActionEnum {
ABC {
@Override
void doSomething() {
System.out.println("Doing something for ABC");
}
},
XYZ {
@Override
void doSomething() {
System.out.println("Doing something for XYZ");
}
};
abstract void doSomething();
}
public class MyActionClass {
public void myMethod(String name) {
ActionEnum.valueOf("ABC").doSomething();
}
}
It is still kinda messy (big enum with 100+ entries, even it all it does is dispatching), but may avoid the HashMap initialization code (100+ puts is also messy in my opinion).
And yet another option (for documentation purposes) would be reflection:
public interface Action {
void doSomething();
}
public class ABCAction implements Action {
@Override
public void doSomething() {
System.out.println("Doing something for ABC");
}
}
public class MyActionClass {
void doSomethingWithReflection(String name) {
try {
Class<? extends Action> actionClass = Class.
forName("actpck."+ name + "Action").asSubclass(Action.class);
Action a = actionClass.newInstance();
a.doSomething();
} catch (Exception e) {
// TODO Catch exceptions individually and do something useful.
e.printStackTrace();
}
}
}
Each approach has it's trade offs:
- HashMap = Fast + Kinda messy ("set-up" code with hundred of puts)
- Enum = Fast + Kinda messy 2 (huge file).
- Reflection = Slower + runtime error prone, but provides clean separation without resorting to clunky big HashMap.
Like Matt Ball said in his comment, you can use a command pattern. Define a collection of Runnable classes:
Runnable task1 = new Runnable() {
public void run() { /* do something */ }
};
Runnable task2 = // etc.
Then you can use a map from your keys to runnables:
Map<String,Runnable> taskMap = new HashMap<String,Runnable>();
taskMap.put("abc", task1);
taskMap.put("xyz", task2);
// etc.
Finally, replace the if-else chain with:
Runnable task = taskMap.get(name);
if (task != null) {
task.run();
} else {
// default else action from your original chain
}
you can use the switch statement , but Switch statements with String cases have been implemented in Java SE 7
the best solution is to use the command pattern
This is a popular Arrow Anti-Pattern and Jeff discusses some approaches to handle this very nicely in his post here.
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