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Where can I find documentation on C++ memory alignment across different platforms/compilers?

I'm looking for a good (comprehensive) doc about memory alignment in C++, typical approaches, differences between compilers, and common pitfalls. Just to check if my understanding of the topic is correct and to learn something new.

This question is inspired by my answer to another question where I used following construct:

char const buf[1000] = ...;
unsigned int i = *reinterpret_cast<unsigned int*>(buf + shift); // shift can be anything

It was 开发者_如何学Gocriticized as not conforming to memory alignment rules. Can you please explain as a bonus why this approach is flawed from memory alignment point of view? An example when it doesn't work will be highly appreciated. I know it's a bad approach in general, but I often use it in network protocol implementations, so it's more a practical question than theoretical one.

Also please don't mention strict-aliasing here, it's for another question.


Non-heap-allocated arrays of char have no specific requirements on their alignment. So your buffer of a thousand characters could be on an odd offset. Trying to read an int from that offset (reinterpreted as an int pointer obvious) would either result in poor performance or even a bus error on some hardware if the compiler doesn't split it up into separate read+bitmask operations.

Heap-allocated arrays of char are guaranteed to be aligned suitably to store any object type, so this is always an option.

For non-heap based storage, use boost::aligned_storage which ensures that the space is aligned properly for general use.


You can find an overview on wikipedia. More in depth on the IBM site: Data alignment: Straighten up and fly right


Imagine the case where addresses must be 16-byte aligned like for example the PS3. And then imagine that the shift == 1. This would then for sure be a non 16-byte aligned pointer which would not work on this machine.

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