Resize Drawable in Android
I am setting a drawable for a progress dialog (pbarDialog
) but my issue is I want to resize the drawable each time but can't figure out how.
Here is some code:
Handler progressHandler = new Handler() {
public void handleMessage(Message msg) {
switch开发者_如何学JAVA (msg.what) {
// some more code
case UPDATE_PBAR:
pbarDialog.setIcon(mAppIcon);
pbarDialog.setMessage(mPbarMsg);
pbarDialog.incrementProgressBy(mIncrement+1);
break;
}
}
};
pbarDialog.show();
Thread myThread = new Thread(new Runnable() {
public void run() {
// some code
for (int i = 0; i < mApps.size(); i++) {
mAppIcon = mAdapter.getIcons().get(mApps.get(i).getPackageName());
// need to resize drawable here
progressHandler.sendEmptyMessage(UPDATE_PBAR);
}
handler.sendEmptyMessage(DISMISS_PBAR);
}
});
myThread.start();
The following worked for me:
private Drawable resize(Drawable image) {
Bitmap b = ((BitmapDrawable)image).getBitmap();
Bitmap bitmapResized = Bitmap.createScaledBitmap(b, 50, 50, false);
return new BitmapDrawable(getResources(), bitmapResized);
}
Here's where I ended up, thanks in part to Saad's answer:
public Drawable scaleImage (Drawable image, float scaleFactor) {
if ((image == null) || !(image instanceof BitmapDrawable)) {
return image;
}
Bitmap b = ((BitmapDrawable)image).getBitmap();
int sizeX = Math.round(image.getIntrinsicWidth() * scaleFactor);
int sizeY = Math.round(image.getIntrinsicHeight() * scaleFactor);
Bitmap bitmapResized = Bitmap.createScaledBitmap(b, sizeX, sizeY, false);
image = new BitmapDrawable(getResources(), bitmapResized);
return image;
}
For the resizing, this is nice and short (the code above wasn't working for me), found here:
ImageView iv = (ImageView) findViewById(R.id.imageView);
Bitmap bMap = BitmapFactory.decodeResource(getResources(), R.drawable.picture);
Bitmap bMapScaled = Bitmap.createScaledBitmap(bMap, newWidth, newHeight, true);
iv.setImageBitmap(bMapScaled);
Here is a combination of the above answers as a Kotlin extension
fun Context.scaledDrawableResources(@DrawableRes id: Int, @DimenRes width: Int, @DimenRes height: Int): Drawable {
val w = resources.getDimension(width).toInt()
val h = resources.getDimension(height).toInt()
return scaledDrawable(id, w, h)
}
fun Context.scaledDrawable(@DrawableRes id: Int, width: Int, height: Int): Drawable {
val bmp = BitmapFactory.decodeResource(resources, id)
val bmpScaled = Bitmap.createScaledBitmap(bmp, width, height, false)
return BitmapDrawable(resources, bmpScaled)
}
Usage:
val scaled = context.scaledDrawableResources(R.drawable.ic_whatever, R.dimen.width, R.dimen.height)
imageView.setImageDrawable(scaled)
or
val scaled = context.scaledDrawable(R.drawable.ic_whatever, 100, 50)
imageView.setImageDrawable(scaled)
Maybe my solution covers the question not completely, but I needed something like a "CustomDrawable".
In other words, I want to set a logo in front of a circle shape. So I created a FrameLayout with a background (just a colored circle) and in front of this round shape I show the logo.
To resize the logo I shrink the logo by scaling - here is some code:
iv = new ImageView(mContext);
iv.setScaleX(0.75f); // <- resized by scaling
iv.setScaleY(0.75f);
// loading the drawable from a getter (replace this with any drawable)
Drawable drawable = ML.loadIcon(mContext, Integer.parseInt(icon));
iv.setImageDrawable(drawable);
// icon get's shown inside a ListView
viewHolder.mIvIcon.addView(iv);
Here is the FrameLayout which shows the icon inside ListView's row:
<FrameLayout
android:id="@+id/iv_card_icon"
android:layout_width="48dp"
android:layout_height="48dp"
android:src="@drawable/circle"
android:layout_marginStart="16dp"
/>
See this solution as an option / idea.
The most voted answer wont work if the source Drawable is not instanceof BitmapDrawable which can be the case of using vector, color drawables, etc...
The most appropriate solution could be to draw the Drawable into a Canvas with set bitmap, as following:
@NonNull final Drawable drawable = yourSourceDrawable;
// Define the Canvas and Bitmap the drawable will be drawn against
final Canvas c = new Canvas();
c.setBitmap(bitmap);
// Draw the scaled drawable into the final bitmap
if (yourSourceDrawable!= null) {
yourSourceDrawable.setBounds(0, 0, newWidth, newHeight);
yourSourceDrawable.draw(c);
}
BONUS: To calculate the scale to be applied (e.g. when scaling the Drawable to a view):
if (drawable != null && drawable.getIntrinsicWidth() > 0 && drawable.getIntrinsicHeight() > 0) {
// the intrinsic dimensions can be -1 in some cases such as ColorDrawables which aim to fill
// the whole View
previewWidth = drawable.getIntrinsicWidth();
previewHeight = drawable.getIntrinsicHeight();
}
final float widthScale = mViewWidth / (float) (previewWidth);
if (widthScale != 1f)
newWidth = Math.max((int)(widthScale * previewWidth), 1);
final float heightScale = mViewHeight / (float) (previewHeight);
if (heightScale != 1f)
newHeight = Math.max((int)(heightScale * previewHeight), 1);
NOTE: ALWAYS do this in a worker thread!
Kotlin way
What it ended up working for me was this simple solution
fun resizeDrawable(width:Int, height:Int): Drawable {
val drawable = ResourceUtils.getDrawable(R.drawable.ic_info)
val bitmap = drawable.toBitmap(width, height) //here width and height are in px
return bitmap.toDrawable(getResources())
}
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